Iris-t slm

The main booster lasting 2.25 time longer will effectively mean it burns longer overall now than it did with the sustainer back on dev no? (So a huge buff to hitting targets further out)

No, now it burns for a total of 12s, it used to burn for 5+10 so 15s.

But with the M3 speed limit and the more aggressive loft it should hopefully conserve energy better beyond 10km.

4 Likes

burn time, thrust and drag are things that cannot be 1-1 copied from irl into the game as the game’s physics are not the same as real physics.

well ok maybe burn time can be taken irl as thats a time where it shouldnt lose speed…

but i think 12 seconds is about what it does irl

IRIS-T SLM (IRIS-T SLM (SL):

  • booster force: 18800 → 12600 N
  • booster burn time: 5 → 12 sec
  • sustainer removed
  • guidance duration: 150 → 100 sec (why…)
  • max break lock time: 150 → 100 sec (why…)
  • orienting phase: duration: 1.5 → 2 sec
  • drag coefficient multiplier: 1.75 → 1.025
  • wing area multiplier: 1.45 → 1.35
  • speed limit: 710 → 975 m/s
  • minimum range: 30 → 1000 m
  • loft:
    • elevation: 35° → 55°
    • target elevation: -10° → -5°
    • max target omega: 0.75 → 1.25
8 Likes

To make comparisons easier for the thrust: what was the sustainers stats before removal?

3 Likes

like 5500N and 10 sec, something like that

if this is guidance delay post launch…
bruh

1 Like

I calculated this real quick since i saw the datamine, the missile should reach 30km at above mach 1 now, if someone can test that real quick would be awesome

2 Likes

So in total a bit shorter burn duration but more total thrust, nice. I will get a higher delta V and it will likely keep it’s speed for way longer as well with the lower drag. So all in al a bit slower of the rails but better long range performance ^^

But we’ll see once it hits live later :)

Edit:
My bad, it actually just opened again 5 min ago lol.

1 Like

I would like to disagree with you.

Ahhh unlucky, we will need to wait for live then, but im pretty sure comparing it to the old stats that it has a 20km effective range now atleast, even on manouvering targets (look at those drag numbers)

Edited ^^

Peak of mindless one-hand gameplay

Yes, ill destroy cas with 1 hand and do the deed while watching cas mains cry with the other one

6 Likes

launchers got ammo boxes

10 Likes

yessss

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we can now select which launcher we want to fire

2 Likes

Yes, and even without that only 1 at the time launches