Iris-t slm

New hud is reallll

Screenshot 2025-06-16 141813
the stats now

5 Likes

Is that new? This is really useful we can now select which launcher should fire

1 Like

^From testing, the missile now goes straight up 2 seconds, then turns sharply if target is low or lofts if target is high, min distance is about 500m-1km

fixed it )))

Every launcher has a seperate ammo box too

That’s pretty nice.

Can you lock and fire using something like the stormer with that interface?

Would be amazing if you could use it and let the automatic guidance do the work on something like a drone.

Why is that even a thing to be capped at all? My guess is that gaijin is for some reason unable to implement speed dependent drag for missiles and vehicles so they have to hardcode the speed limit.

You can slew any SPAA turret with it. Beyond that it is the old system, so if it had 1st person lock only, you will have to disable the menu, enter gunner sight and lock the target manually. If it had 3rd person lock, you do it the old way.


The loft profile still needs some work. It’s losing a lot of energy in the initial sideways turn before pitching up again.
image image

But the long range performance is very good now.

10 Likes

Question, i for some reason cant fire with the radar vehicle, anyone else have that issue? I had some problems last dev too but a keybind changed that, i dont know which one

Seeing that it only has IOG there, they still haven’t implemented IR DL?

Are you in the new SPAA screen?

TOLD YOU MY CALCULATION WAS CORRECT, finaly its a good system

Yes, its really good and you can easely see targets

image
surprise

can you check 30km moving target?

This looks so nice, I’m glad they actually did manage to make it a 1:1 from the concept mockup.

1 Like

Same, i see myself using it, its a really good overview and you dont actualy need to see anything in these multi vehicle launchers

Launcher is now in the hangar, cant decorate it yet tho