Iris-t slm

No, I call its coming on the 17th

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I am still not sure if this is the case though. The artificial speed and range limits were put in place likely based on in-game tests for ground launch, meaning the speed and range limit will realistically never be able to get reached in the first place.

At least judging from MatAWG’s video, the 120C-5 does not even reach 780 m/s (by a hair though, but on a desert map no less), so the speed cap does not do anything actually. Though I would rather have these hard caps not be there, and just the statcard stat to show the numbers. But I doubt before, with the uncapped speed and range, it was going over 780 m/s or 25km anyway. Maybe if there’s a map that has the ground atltitude at several km high, so even lower air density, only then does this speed/range cap actually come into play.

Sadly the dev server is closed now, so I can’t really test for sure, unless you have?

Ill try to dust off my custom missile testing skills when the update goes live and actually ground launch the missiles themselves to compare.

That being said, other people might be able to run the tests (or have run them already).

@F-16D_Barak_II you’ve made ground vehicle customs for an estimate of the Spyder AIO in the past, any chance you’ve run a test comparing the air launched variants of the missiles to their new artificially limited ground counterparts yet? I don’t have any of my missile testing files left since I upgraded my PC and its been a while so itll probs take me a while to running these tests.

Lol. I have completely finished the German tree and have top tier USA. They are fun at other BR’s but top tier is unplayable. For the past month I have seriously restarted the Russian grind. I am up to 8.3 now and won’t be touching another tech tree.

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not really worth my time rn

ground launched variants just have essentially half the range of the air launched variants but can pull tighter directlty after launch just because they are slower

hum-kevin-spacey

You know by this point im not even disapointed.

Okay, so devs want to keep SLM gimped until proper counter can be added to the game.

Why just not, you know, say it?

I remeber back when they added bunch of planes without ARHs and said that ARHs will come to most nations at the same time to keep the game balanced, and almost everyone was okay with that.

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You arent interested in the difference in artificial limits to speed and range for these missiles?

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Pretty sure it’s safe at this point to say the devs have a bias for Russia lol

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honestly at this point why give us the SLM just for show and shine so some will go but SLM is strong or what at its current state it will be DOA even more so because on most maps you cant even hide this thing at all cause its too open or too closed to work

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bias nah never russia best rest of the world is just lying i just cant stand this double standard anymore Leo 2A6 good stats for 2 weeks NERF T80BVM really good stats for almost 2 years give it 3BM60

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Guys I am literally living in denial right now. I have put way too much time into War Thunder and have been obsessed with following the development of these SPAA over the past week. I still think there is no way that a gaming company can be incompetent enough to release these vehicles to still be outperformed by the Pantsir.

We just have to give them the benefit of the doubt right? It is only the dev server after all, right? I mean, there are several bug reports that got accepted that should make at LEAST the SLM usable when it is introduced, right? They acknowledged the 40km range bug report so surely they are going to implement that in a competent way even though the dev server is closed now, right?

I mean this is actually so hard to believe. I have never been more excited for an update that gives so many nations top tier SPAA parity with the promise of more to come. Then as the week progressed and I excitedly followed the dev server (even went through the effort of downloading it on my MAC for the first time) that excitement turned to sheer horror at the fear that they will still keep the Pantsir as the best SPAA and the Kh 38’s still outranging all competition.

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gaijin accepted a lot over the years that didnt get fixed so be ready to maybe see a SLM fix in a few years

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Kinda kills the entire update doesn’t it?

The missiles will be coming to the live server in their current state or very close to it unless gaijin changes course. We’ve seen it many times over different updates sadly.

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Aren’t we all atm?

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I’ve come to accept it, quitting this game is the only right thing to do at this point. War Thunder is nearing EOL like naval is right now, all the premiums, all the rushed vehicles, the blatant disregard for balance and favoritism amongst the devs is obvious to anyone. I think Gaijin showed its true colors when they let the infamous sentence “marketing lie” slip.

Mind you, the devs used a single secondary source from a person who had been previously banned (and that should be considered ban evasion) for posting classified documents, yes that’s right, a single secondary source that said “50G reported” was enough to nerf IRIS-T SLS. But when it comes to buffing SLS and SLM we must move heaven and earth and get the Diehl CEO himself to get anything passed.

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Diehl CEO himself must crawl to the Devs kissing their feet to get them to look at it and then say Propaganda or something…I just cant anymore other stuff has the same or less sources so Devs do math and what not to make it usable and fun but here yet again a German Vehicle nothing is done i just wont play Germany this patch just Russia

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At some point, you have to accept that there’s something else going on with gaijin we’re not privvy to.

The kh-38mt debacle, the pre-nerfing of the new sam’s. Somethings up.

I very roughly cobbled something together to see, it may not be perfect but the missile stats are pretty much those of the 120C-5, just on a SACLOS missile.

Max speed at 7.75s
Capped:

Spoiler


image

Ignore the missile path, that’s just some visual bug I think.

Uncapped:

Spoiler


Minor differences are due to saclos guidance, not the best choice in the end. Map is also on seemingly fairly high density (higher drag) setting, so it’s especially not reaching the speed cap (also shown on MatAWGs video for a low drag scenario, aka desert map). The speed cap does nothing here.

Can’t really test range super well, but it’s very likely not doing 25km.

Spoiler

image

Might refine it a bit tomorrow, but likely the speed and range cap does nothing, because it simply is never reached anyway.

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SACLOS likely does a pretty bad job for compairing in this case cuz the normal missiles have a loft profile which should help with speed and energy retention, something the SACLOS missiles dont have.

As for the speed cap, it might play a more significant role in longer range and/or higher altitude shots where the missile climbs into thinner air and is less affected by drag but remains limited by the hard speed cap. Could be wrong tho.

Thanks for testing anyways!

From a bit of playing around, seems that these minor saclos guidance corrections do cost a bit of energy, but not that huge either, so it still gives a decent image. Highest top speed seem to be reached actually when fired horizontally. I did 2 vertical launches (89°) and they both topped at 2555kph (= ~710 m/s). I don’t think any way really will make it go over 780 m/s, other than a map that has the ground height at high altitude to begin with (idk if such GRB maps exist even), or if you could shoot on the move.

Anyways, from MatAWG’s video using the real 120C-5, on a desert map, already showed the missile peaked at 2782kph, which is ~773 m/s. If it ever does reach the cap, it’s only very momentarily and by an insignificant amount probably.

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