Same here, like I’ve played for a looong time, seen bad economy changes come and go, but this really is just pushing it, especially when it’s being purposefully done in the face of the most one-sided mess this game has, which to me is top tier CAS vs ground
Bruh.
Not only they are refusing to improve production Leclerc’s they also decided to keep IRIS-T at this state.
Absolute Cinema
The information on the screen is the target data from the object the radar is tracking
ah yes classic gaijoob
its time to grind USSR to not suffer now
only RU vs RU is balance
The RU demand is so high that’ve already had a few RU VS RU games already, I wouldn’t be surprised when the update drops the RU player numbers will skyrocket seeing as the GNSS buff to the Kh-38 is extremely OP and these new AAs are a joke.
I mean, we know theyre full of it with these new SAMs, seeing as the way they’ve been handling their top speed has been to artificially cap them.
If the missile wasnt able to reach its advertised top speed from a ground launch without a speedcap, we’d have to look at thrust/drag/loft profile. But atm we can’t even do that cuz the speed is artificially capped, which means no matter how much thrust the missile is given, or how little drag, it will never exceed its top speed.
In fact, they’ve gone and capped the speed other missiles being used for the new SAMs as well in ways that make literally no sense:
P4 (1000m/s top speed) is kinematically superior to the P5 (710m/s top speed) in-game for checks notes reasons. This is despite the fact the missiles are almost identical, and the P5 is the direct replacement to the P4 (there is literally no reason for the P5 to be in any way inferior to the P4)
The AIM-120C-5 on the SLAMRAAM is kinematically inferior to the AIM-120C-5 used on every other vehicle in-game. It is hard capped to 780m/s and 25km range, while the missile used by all other vehicles in-game has a max speed of 1800m/s and a max range of 120km.
The Derby on the Spyder AIO is kinematically inferior to the Derby used on all other vehicles in-game. It is hard capped at 825m/s and 20km vs the regular Derby’s 1500m/s and 80km.
As an additional sidenote, the limits that gaijin picked for the missiles speeds and range are quite odd. The 120C-5 is a faster missile when air launched than the Derby, but is limited to a lower speed when ground launched than the Derby is when ground launched. I suspect this is due to the fact the 120C-5 has better energy retention than the Derby, and gaijin is trying to make all the new SAM systems roughly the same, and has to tailor the missiles hard stat limits to reach their desired outcome.
If you ground launched the AIM-120C-5/Derby seen on jets side by side with the AIM-120C-5 and Derby used by the new SAMs, its effectively guaranteed the ones used by jets will outperform the ones used by the new SAM systems despite the exact same launch conditions.
And for those saying “well its cuz they’re ground launched”, that argument makes no sense. This isnt comparing an actual air launch vs an actual ground launch, these are the raw artificial hard limits imposed by gaijin on the missiles to prevent them from reaching their max potential in-game. If the speed limit and range limit had no effect on the missiles performance, there would be no reason for gaijin to waste their time making a variant of the missile with these lowered limits.
I might actually run the test myself when the update goes live, to see just how large the difference really is.
yeah i got like 7 mixed battle yesterday, somehow
i usually get 1 every once in a while to none
Part of me believes they are hard capping these AAs because of how small the maps and simplistic the game is, if these missiles were allowed to have their full potential they would be quite powerful but then again, Gaijin are being hypocritical (again) and not sticking to their word. If the goal was to favor the balance for ground players, then why even bother limiting the capabilities of these new SAMs in the first place?
The game’s weaponry and technologies are advancing faster than the core game can adapt, and I feel like that’s the main reason why IRIS-T SLM and other AAs are being nerfed.
Thank you. I get the feeling a lot of people don’t realize that the speed limits are artificial limits, not just statcard values. The fact that missile performance isn’t fully determined by their drag and thrust is not well known.
can someone test fire an aim120c5 from sea level in an aircraft (at less than 300kmph ) n compare it to the amraam used on slamraams
Looks like the devs are the Kh-38 spammers
No, Dev server is closed
Its been closed
update tomorrow ?
Maybe or possibly next Monday
Okay guys, I found out that the Pantsir missile is like the IRIS-T right now — no official information from sources, but Gaijin put it in based on what they say on the web. Now the question is: Gaijin, why don’t the other missiles get their speeds listed? Every source for the IRIS-T SLM claims it has a speed of Mach 3. Hmmm, very suspicious. No Russian official bios 💀
In any case, one had to be naive to believe that Gaijin was going to give you good spas to counter the KH38MT
the addition of the KH38MT is perfectly calculated and is not a coincidence, and they will surely ensure that it is not possible to counter it
the day when you can counter the KH38MT is when they introduced a new missile even more powerful for the Russians
it’s a Russian game and you have to get used to it or play something else
Reading all this is so depressing im gonna get grey hair
already got it just by playing this ridiculous bias infected game