Iris-t slm

The sweet irony of it all is that Gaijin added these SAMs to counter the very aircraft that were dominating ground battles, only for these SAMs to be totally negated the update after with LDIRCM helicopters carrying 16 FnF AGMs.

There is no way to balance IR SAMs, I feel like at this point they should be removed and replaced with ARH ones. IRIS-T would be the best SAM in the game right now if Gaijin wasn’t so hellbent on keeping it in its neutered state.

gaijin added new SAMs to justify adding the helis
not for those SAMs to combat the already existing CAS

the only reason why helis are now dominating CAS is so that ppl are forced to grind the Heli tree as well to stay competitive

For Iris-T it doesn’t work. You simply can’t engage these new ones. They’re untouchable. One Mi-28, Z10 etc can basically take out the whole Ger team, when they stay out of range for old systems. Which isn’t that hard…

Mi-8tsh is also immune to them lol

I think the Mi-8 was somewhat reasonable compared to the rest if i remember correctly
Like the deadzones for the DIRCM works as intended and doesn’t have the power of wallhack to jam something it can’t actually see

The only reason they added DLIRCM was so that IR SAMs wouldn’t negate the existence of them at top tier. Playing the UHT, even at 12.7 is literally impossible. Now imagine if IRIS-T was implemented according to spec. All helicopters would be made irrelevant.

You get shot down by SA-15s or AIM-9X in the UHT and there is nothing you can do. DLIRCM would have been justified had they implemented it fairly, but they did not. This whole DLIRCM debacle could have been avoided if Gaijin’s foresight wasn’t so damn small.

The introduction of modern IIR missiles was a mistake; they cannot be balanced without making these missiles useless against helicopters that have absurd resistance against them.

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i wish nasams and claws had a thread as alive as this one. both are just obviously wrong yet nobody cares

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The iris t already used to have a 2.3 K/D, it’s the best.

Soond like a skill issue to me, if you launch rockets ir missiles are gone easily, i have no trouble against them in the ka 52.

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I have a Norwegian friend that will complain about the radar being wrong everytime i use the NASAMS
No thread can give me such live feedback

but yeah the nasams is a bit annoying when it comes to helis, mainly the ER missile, constantly have it fly right above the 6m trigger radius and won’t detonate on enemy just hovering very slowly

Magical stealth rotor technology goes brrrrrrr. Spinning metal/strong composite disc on top of vehicle generating a massive constant doppler shifted return? Something literally visible to even hobby radars made by savvy civilians? Nah, can’t be detected by even AESA radar sets. Impossible. Must be propaganda.

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You litterally just have to launch s-8ko’s and the iris t’s or any IR missile is gone, try it yourself

And how UHT should do it?

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I mean create a custom loadout, but you will be sacrificing 4xPARS. French one can do it better xdd.

Obviously you have rockets, but pars firing pars missiles will likely also redirect the missile, firing stingers might work, but don’t rely on that

I’m not even considering 4xPARS (worst or second worst FnF after CM-502) and 19 Mighty Mouse as possible load-out for 12.7. It’s a stupid waste of 600+sp when everyone have free spaa(and most of it will be pantsir).

You need lock to fire and the chances are too slim to consider this a stable way to evade.

I don’t bring air at very top BR. For Germany its often a waste of points. You have to accept it. Even the mighty UHT or EF2000 with full brimstones / guided bombs whatever are not really worth the spawn points. AA systems are very powerful. You either get shot down or forced to evade most of your mission time. Either way, spawning another ground vehicles is smarter. You’d need something like KH-38 (and Lmur), which can be deployed very quicky from range and GTFO. Slow moving F&F bombs, laser guided Brimstones. GNSS bombs…all no real gamechangers.

Worst helicopter fnf missile by far is the spike ER, you need to try and see what works for you. develop your own tactics and stop just popping up and firing. try to use scout rockets, decoy rockets, prefire (predict spaa path) and everything in between.

Mighty and UHT in the same sentence is crazy