Iris-t slm

They will likely lower its BR. Its not really good anymore. You need to fire almost all your missiles to down 2 jets. It one of the dumbest missile ingame. So it could be lowered to not face dircm anymore.

(While Diehl Defense states its seeker is immune.)

The SPYDER is 12.7 despite being worse in almost every metric, so I doubt it, I’d much rather have them remove it, because it is impossible to balance this missile.

They could make it behave more like a SARH missile against helicopters, it works well against them when IRIS-T flies on DL+IOG by pure chance or accident, and increase the lock range for planes, but at that point, I’d much rather have another a dedicated ARH system like the German Patriot or some DDR BUK…

Gaijin clearly has no intentions to give IRIS-T any counter IRCM measures, not until they decide helicopters have had enough fun terrorizing GRB, much like when Ka-52s had when they could ripple fire missiles and made all SACLOS SPAAs suffer.

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From what I’ve seen, balance > historical accuracy.
It most likely is a balancing decision for them. If their stats show DIRCM is doing better than what they’ve planned, it’s very likely that limitation will be implemented.

I suppose it might get nerfed the moment planes get their ARMs, so CAS doesn’t “suffer” without their cheesy mechanics.

how much longer are they gonna wait though? its getting kinda ridiculous

I believe they had enough time to change it by now, seeing how that response was made six months ago. They’re probably waiting for the new FOTM for CAS to arrive.

DDR / GDR hat S-300PMU, this would be probably the best from East German NVA. Two complexes organised in FRA 4351 (FlugabwehrRaketenAbteilung 4351). Ger TT should get something like his ASAP. Iris-T is not able to shot most common air threats in WT.

I think the GDR S-300 is not ARH, it is SARH and requires a search and a track radar truck, so in game it would require 3 vehicles to work. But so is the BUK M3 I believe, Gaijin made it ARH. The GDR also operated older BUK variants that would be more feasible for the game.

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@Smin1080p_WT might I ask if the devs plan to revert the change the seeker lock range to 10km?
Because with 4km its literally worse than the Flarakrad, the Radar of the SLM looses its target so often its just insane :(
Also, it didnt changed anything against LDIRCM Helis, they are still 99% Immune

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I’d much rather see Datalink fixes, when a target goes off and on radar the missile will not regain Datalink or change course, it will continue to fly on IOG as if it had no recollection of what it was previously targeting. Also, continuous Datalink guidance means that LDIRCM can be defeated, come on Gaijin.

The key problem would still be the same.
Target sees a ping > Dips to multipath > Vanishes from radar > It’s last course point is underground > “Well I guess I’m killing myself” thinks the missile
Making a damn SARH at 12.7 is diabolical job.

I think the laziest implementation to fix the LDIRCM system in the meantime would be to implement laser heat damage to the module.

The longer the system is active, the hotter and more damage it takes. Like a harrier’s engines at max speed. It slowly cools down if it’s not in use but a string of missiles burns it out. It burns out and you need to repair. Double repair time if that module is damaged.

It’s basically a SARH missile atp, if they could actually fix Datalink, then I’d think it will be quite fine even without the 10 km lock range, because the moment they go off radar for a second the missile goes dumb and has no idea what to do, instead of gaining course corrections again back to the target it was previously locked on, which is what should be happening. I don’t know why they can’t just copy and paste the Sparrow’s code. Air-to-air Datalink seems to work, but not for ground radars.

That’s what I mean though. I’d also like for the misle to know where it is.

Fixing DL would be one way of doing it… It’s already been reported, since the moment the missiles goes on IR track it loses DL.

“vehicle not russian, opinion rejected. Here’s another op russian spaa”

Last time I played it, target lock broke every 2 seconds. I used all missiles to get two targets. Its kinda broke.

I have some footage I recorded, SLM is all kinds of bugged right now, they haven’t fixed anything. Rockets/Missiles still break lock and the lock range is barely 1/2 km right now, IT IS LITERALLY A SARH MISSILE AND IT’S UNPLAYABLE.

Sometimes I thought it should be 4km away from taget, but they fly dumb, instead of tracking kicks in.

Look at this, we are almost a year in and IRIS-T is still this broken. Datalink doesn’t work, missiles still lost track of the main target because of some dinky little rocket in front of it. The Missile tracked too late, and they managed to simply outpull it because it never went on track on time.

The second missile WAS WELL WITHIN LOCK RANGE and it never did, making it miss and fly into space for no reason, can you make this missile any more worse?

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Yes they can