Iris-t slm

Well Gaijin surely takes their sweet time, lol. They probably want to do more than just that. I had a similar idea of just adding some jamming delay to allow the following missile to vibe check the heli.

What more would they want to do? That’s all the LDIRCM does xD

Lmao true, but they probably want to do what they did with beam riding missiles, they might implement coverage angles and the physical laser beam that deflects the missile, etc. But quick and dirty solutions can be implemented quickly, but Gaijin usually doesn’t do stop-gap solutions.

Like the current behavior isn’t a giant stop-gap solution already…

Ya… Beam riders were just as jank and broken when they introduced them. I remember Ka-52s being able to destroy all incoming missiles by ripple firing Vikrhs, this is the same but dialed up to a 1000.

I know what you mean. But even this mechanic is still ingame, in a slighty different way. Jets with rocket pods abuse this. Some SAMs tend to change lock to these rockets.

Yeah, It’s “technically” possible since you can guide 2 missiles, but the effectiveness of it dropped since. The rocket stuff is not as strong as it used to be, but it still happens sometimes.

Patriot and IRIS-T work very differently. IRIS-T is a much more recent development and it shows with the technology. Not afraid to say it’s better than most SAM platforms irl because of it’s tracking capabilities. If Patriot gets added, it will be no different to the buk or sampt, which have missiles that can be easily tricked despite their range.

That’s also why they heavily nerfed it. If they gave IRIST it’s irl performance, it would be the death of CAS. For a good period in-game, when the system was at least usable, it was that way. Despite it still having range halved and being energy deficient. Now the missile barely tracks, reduced to 4km.

You’ll get more range, maybe even a missile that might intercept munitions with Patriot, but not the amazing tracking abilities that will deal with even a low flyer.

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any news on the system and are there bugs being made for that guys?

Yea, I remember seeing those beads of imminent death in my flarakbus. I actually developed a skill to guide VT-1 around them, I still remember Ka-50/2s calling me a cheater for that, top tier since then lost quite a few possibilities to just outskill soviets

i totally agree on this because we still do not have the full capability in term of energy in range its 975m/s= M2.85 instead of 1030m/s= M3.0 on the IRST missile and still lacking it’s fin AoA capability making it literally like about 40% less in AoA so it will not pull more than 25G in most cases we are not noticing it because it’s a TVC missile not a conventional one So it’s less apparent its 25 degree of AoA is low now but it should be 38 degree AoA so it can pull its clamed 40g so no matter how high g pull it has there’s no reaching the full capabilities without equal AoA number

but lets not change subject man this good opportunity to to do report on irst slm so yeah guys dont lose hope because its better than giving up

They advertised the new SPAA’s from that patch to keep far to powerful CAS in check. CAS jets spamming KH cruise missiles was a true menace, back then. It worked for less than a patch cycle and Iris was nerfed to a state where cas has again total an utter dominance. Even worse, since they added LMURs, additionally to KH-38. Fired from invincible heli platforms.

Now, 2 patches after Iris, every GRB match getting clobbered by russian CAS into non-existence. Players are annoyed. Bailing the match. Even leaving vehicles, when they notice its again going down the drain cause of enemy CAS/helis.

Dunno…whats so bad when in a ground game jets / helis have a difficult life? It surely can’t stay like this. Can’t imagine its fun, wenn everyone just leaves match. Also Ru groundplayers are likely affected, when Suchois and Mi-28 kill off most things.

They even upped spawn costs for missile SPAAs. This on top… and then it doesn’t really work …

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The code now just gives the helicopter a force field that doesn’t even check for line of sight. I even had some missiles get redirected when the helicopter went behind a mountain a few nights ago. It’s just lazy coding.

Yeah proper DLIRCM will take a while to be implemented to an acceptable stage as it is an extremely complex system IRL and more so for the game, it’s probably going to take a while. SLM enjoyers can skip this update, I won’t be touching it until the situation improves.

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coping will continue until morale imporves

SLM bros we are HODL 😭

Well, it’s worth a try 🥀
https://community.gaijin.net/issues/p/warthunder/i/RCvUA7EkgQkV
It baffles me that they had the audacity to reduce the terminal phase to just 4 km in all scenarios when we know for a fact that SLM uses an improved seeker. So the terminal phase should be 10 km for long range targets.

Gayjin really wanted that sekrit dokumintz no matter what. I want to ask that bug mod “which one source currently Gayjin use for that 4km then? Show us the primary source (manuals) or the secondary source”.
Which one engineer designer will give 9-12km seeker to something that only works 4km? This logic so absurd. If the cap still intake and only jettisoned after 4km, the engineer must be thinking and will use garbage seeker that only works for 6km or less which is cheaper than using better seeker. The most logical is the cap will jettison once the seeker already in range where the seeker can track then hit the target. If the target too cold or can’t be seen by the seeker (but still detected by the radar) the cap will still jettisoned but the missile will stay in IOG/DL until the seeker can see the target (since air friction can cause a heat).

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Hey, I’m currently out of time. I suggest you making a report based on that one interview with IRIS-T manufacturer that stated that they get a view of the target for the last 10 seconds of guidance. Which is considering a speed of the missile (mach 3) would suggest the distance of at least 10km. I don’t remember the speed and direction of the target they were firing at. Now hear me out.
I think what those shameless bastards did - is using that very interview but with their data that they came up with out of the blue.
So, look, we can get a 4km lock range ONLY if we would presume that IRIS-T would be chasing a target that is moving at MACH 2. The speed of IRIS-T SLM is MACH 3. So the approach speed equals to MACH 1. We convert MACH 1 to m/s (343) and multiply it by 10 (3430) so 3.4 km and they roughly made it 4.
However. if target is stationary (say moving perpendicular relatively to a missile, for example a target drone with speed so low that it’s negligible - the distance missile covered during this time would be 10km.
Now to why it’s stupid. First - the claim of 10sec is pretty hard to find rn and it was purged out of existence almost everywhere. But I think you can use wayback machine for that. Second - the thing itself doesn’t say anything about the cone jettison distance since they’re used targeting drone for that. That is not that big, that hot and that fast as a fighter jet. Third is that they’ve used the worst case scenario - which means a missile targeting a cold target at full speed, which is incredibly unlikely.

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