Staying away from SACLOS AA, VT-1 can’t reach a helicopter that’s 7 to 8 km away. There is a practical purpose there and your 16 JAGMs or BA-11 can saturate any AA or players that are far away.
The time for the missiles to arrive is long, no doubt, but some AAs can’t do anything about it, you can just spam your 16 missiles at their spawn, and they’ll never be able to touch you in return.
I’ve already run into that scenario, a Z-10E just drained me out of ammo until I died, since I can only resupply once, and they can do it indefinitely. There is utility in the rear helipad, specially in big open maps where your missiles are less likely to miss.
The UHT needs to go down to 12.3 or 12.7, it is not 13.0 by any means, same with the UH-60.
Oh, btw. I’ve started using Flarakbus much more recently, because it’s just plain better than SLM, which is hilarious on it’s own, but that’s not the point. There’s a gamebreaking bug that is present on flarakbus. It’s been there since IRIS-T was introduced, I knew that. Unfortunately I don’t know how to reproduce it fully, but I know what causes it.
So, if you’re playing flarakbus and use your brain a little bit - you’d be switching from IRST to normal radar lock from time to time, I’m not gonna tell why you need to do it because it’s obvious. So, because of a new radar screen and all the s̶y̶s̶t̶e̶m̶s̶ bugs they brought with it you might run into something truly bizzare if you don’t use it. IDK how to replicate it, but it happened like 2-3 times already. The game just won’t let you shoot your missile, your IRST system refuses to work AND you can’t get out of it by switching to radar lock, turning it off etc. etc. It just blocks you from shooting whatsoever. You thought fun ends here? Wrong! Because it can’t be fixed by respawning as well… You thought fun ends here? Wrong! Because it’s also affecting every IRST on every ground vehicle you own. If that bug occurs - you can’t shoot your spike missiles on your PUMA, can’t lock helis/drones as well. How they did it? I don’t know, really. But here’s that.
The only way to stop it - is to restart a game btw.
This is so depressing, I get more air kills with the FlakBus than with IRIS-T, just add SACLOS AA with more ready-to-fire missiles at this point. The lock range nerf killed this thing.
Wdym? The drop from 10km lock range to 4km lock range to “increase resistance to IRCM” on a missile that only struggled against the magic russian forcefield ISNT helping the SLM?! Who couldve imagined such a massive nerf"buff" would have such an “unintended” negative consequence???
It still more reliable than IRIS-T, and that’s undeniable. I’ve scored 5 to 6 air kills games with the Flakbus by just plinking helis and the occasional low flier out of the sky. SLM can’t do jack. Even at close range.
No, I’m not guiding an already slow missile for 15 or so kilometers until the missile is right on their face. You’d have to be complete idiot to stay painted by the radar of the SLM for that long. IRIS-T is so easily defeatable by both planes and helicopters that the experience using it is absolutely horrid. “FnF” my ass, more like Fire and guide for 30 seconds and have DL break at the last second.
Pulling my personal stats like that’s an epic own isn’t helping move the conversation forward either. VT-1 still holds up, specially against the DLIRCM cancer that’s plaguing the game.
It just illustrates how your perception of things can differ from the actual state of things. Especially if you’re obsessed with a certain idea and only remember those cases that reinforce that idea.
Let’s see if there are any changes in the next patch. Hopefully they fix something, or at least revert the change. This nerf to the SLM is probably the last straw on top of a long list of things that make me wonder if this game is still worth spending time on.
they will probably never revert this.
in their eyes this is how “it works irl” so thats how it must be in game too; just completely ignoring the reason for this behaviour irl (which is a functioning radar)