Make the SLM 12.0, together with the Tornado SLE, thanks woukd be an realy lovely Lineup )))

Well ironically, they added these SPAA to ‘close the gap’ with CAS in top tier, which is hilarious because they added/buffed 3 things that have stretched the gap even further:
• Su-30SM
• LDIRCM Helis
• 16km+ FnF missiles
"One step forward, two steps back.
LDIRCM or something similar was quite predictable. The helicopters were quite bad even before the new spaa. And with them, they had no chance at all. Of course, they obviously went too far with LDIRCM + FnF, but the helicopters clearly needed some kind of solid buff to remain useful.

UHT also has no buff and was good in the Pantsir Era (7km FaF, not so deadly like the LMURS, everytime in other spaa`s missile range). The current ones have more range + more FaF. They could have simply added the weaponry without LDIRCM or properly programming the LDIRCM right (new helis can outranges saclos spaas like ito, … and the new one (iris-t, CS/SA5, …) are worthless against them)
wierd, its the same, nothing has changed, unless I am blind from the BLINDFISH-M
Unfortunately, it’s how the average player can play it that decides. The average player couldn’t use it effectively for 600+ sp cost. These are ridiculous low numbers for such cost.

And if you remove the air kills (mostly other helicopters), then it generally looks pathetic, being weaker than even 2a6 with lower kill per spawn.
It would not help solve the problems of helicopters.
Launching a missile from 10+km gives very few advantages, but a lot of serious disadvantages. I have not seen a single player in the match who would launch new FnF from a distance of more than 10km. Everyone uses them from a close spawn, which is 5-6km away, because there is no practical point in being further away.
Staying away from SACLOS AA, VT-1 can’t reach a helicopter that’s 7 to 8 km away. There is a practical purpose there and your 16 JAGMs or BA-11 can saturate any AA or players that are far away.
The time for the missiles to arrive is long, no doubt, but some AAs can’t do anything about it, you can just spam your 16 missiles at their spawn, and they’ll never be able to touch you in return.
I’ve already run into that scenario, a Z-10E just drained me out of ammo until I died, since I can only resupply once, and they can do it indefinitely. There is utility in the rear helipad, specially in big open maps where your missiles are less likely to miss.
The UHT needs to go down to 12.3 or 12.7, it is not 13.0 by any means, same with the UH-60.
There is already enough time at the 5 km mark. Even with some reserve.
And how long will you play this game on a helicopter vs spaa? Half of the match? A huge waste of time on 70sp spaa.
And this thing starts with HOT-3… 9.7 weapon at 13.0, PARS were not even made stock as compensation for the BR raise.
Clearly because UHT is just that OP
Spoiler

Idk, man, you can talk however much about german/US skill issue, but patchnotes tell a different story all the time.
Oh, btw. I’ve started using Flarakbus much more recently, because it’s just plain better than SLM, which is hilarious on it’s own, but that’s not the point. There’s a gamebreaking bug that is present on flarakbus. It’s been there since IRIS-T was introduced, I knew that. Unfortunately I don’t know how to reproduce it fully, but I know what causes it.
So, if you’re playing flarakbus and use your brain a little bit - you’d be switching from IRST to normal radar lock from time to time, I’m not gonna tell why you need to do it because it’s obvious. So, because of a new radar screen and all the s̶y̶s̶t̶e̶m̶s̶ bugs they brought with it you might run into something truly bizzare if you don’t use it. IDK how to replicate it, but it happened like 2-3 times already. The game just won’t let you shoot your missile, your IRST system refuses to work AND you can’t get out of it by switching to radar lock, turning it off etc. etc. It just blocks you from shooting whatsoever. You thought fun ends here? Wrong! Because it can’t be fixed by respawning as well… You thought fun ends here? Wrong! Because it’s also affecting every IRST on every ground vehicle you own. If that bug occurs - you can’t shoot your spike missiles on your PUMA, can’t lock helis/drones as well. How they did it? I don’t know, really. But here’s that.
The only way to stop it - is to restart a game btw.
Glad to hear I’m not the only one, you cannot fire missiles at all or any weapon, it also happens on the Puma’s IRST. It’s infuriating.
Also the SLM is still plagued by the missile count not updating bug, and a myriad of other stuff.
And I still wonder why? How? Who?
There are strings attached to this decision, but I can’t yet see where they lead.
Other than premium sales.
This is so depressing, I get more air kills with the FlakBus than with IRIS-T, just add SACLOS AA with more ready-to-fire missiles at this point. The lock range nerf killed this thing.
Wdym? The drop from 10km lock range to 4km lock range to “increase resistance to IRCM” on a missile that only struggled against the magic russian forcefield ISNT helping the SLM?! Who couldve imagined such a massive nerf"buff" would have such an “unintended” negative consequence???
Just give us MAN Pantsir brah
SLM is dead, Gaijin basically made it a SARH system for the sake of keeping the Mi-28 and Z-10E winrates above 70%
We all knew how bad it would be and we all see how they already rolled out a couple of patches without fixing it, so…
With 100% certainty I can, we can, everyone can tell that this was intentional and consequences have, in fact, been foreseen and totaly desired.
The final question is who to blame?
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