Iris-t slm

nah dw u dont need the SLM to test it

well then my first problem isnt one then

but the second issue still remains

lol if u want to spectate me and mythic gonna try and fix the SLM lofting. while im at it i might try and give it LDIRCCM

sure i dont have anything to do rn anyways

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aight, tommorow hopeully youll hear abt it on the dc

Here, let me help you with that.
image

image

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kek, if it works it works

It is a lot slower in the game than it is IRL, the vertical launch is almost instantaneous and reaches like 150-200 meters in a second. We know it’s underperforming badly in game.

I remember when they wanted to make the missile like 710 m/s or something like that… It is still a bit short of Mach 3.

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Ngl, watched the vid and that looks more like ~50m and its in 2s of video time when it starts turning (without nitpicking using a frame counter. Does look faster than in-game, but thats likely cuz the in-game missile is ripping a 90deg turn after like 0.5s and like, 5m of elevation, so its blowing a massive amount of energy trying to pull through the orientation phase.

I might take a look at the launch frame by frame and try to measure the launch speed in the few frames that the missile in visible during launch, 50 meters seems a bit too low imo. But obviously that distance will vary from a bunch of factors.

I could MAYBE see 75m tops, but im 99% sure its closer to 50m. 100m is something around 30 stories, and the height seen in the video isnt that high.

Actually it might be less the missile does climb high but that’s due to different observation angles, in the last video you can see the missile climb for a very short time like 30 to 40m then start turning.

How high the missile is going looks to be dependant on the speed, how far and at what altitude the target is, there could be variable vertical launch altitude for the missile before it start to turn to achieve maximum efficiency against short and long range targets.

Edit this video show a good angle for the launch but not the turn point

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Gaijin is too lazy to fix it. That’s why I quit top tier. Its not fun anymore, its pain getting killed by MI28NM.

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10.3 is my confort range. Lot’s of fun options, good capable SPAAs (we got two from RU so yeah).

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The new menace is the BA-11 in the Z-10, it’s actually worse than the Mi-28 in some ways, TY-90s, stronger LDRICM 16 BA-11 that can pen everything, a decent auto cannon. A Z-10 hovering 10 km away from the further helipad is literally untouchable by SACLOS AA and IRIS-T and even ARH missiles, it’s actually insane.

The only way to kill one that is in the rear helipad is to spawn a Eurofighter and send a Brimstone their way or a plane with a TV guided missile since they aren’t affected by LDIRCM.

So, essentially Gaijin is asking players to grind 700 to 800 SP just to take down single helicopter, lol.

I wonder if I make a really simple SLM report, with literally just the blurb from Dhiel that explicitly states the IRIS-T is highly resistant to blinding lasers if they’ll shoot it down again by pretending they didnt see the words “highly resistant to” and “modern blinding lasers”. I’m wondering if the original bug reports had too many words for them to be able to figure out.

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Bold of you to assume they read more than some trigger words, let alone the title as a whole xD

IRIS-T SLM + LDIRCM/Blinding Lasers in a report = Automatically Denied.

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In game, why isn’t data link active during IR guidance phase? It’s this a bug?

See here: Community Bug Reporting System

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This bug, the double loft bug, and the 4km seeker are a detriment to the SLM

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