Iris-t slm

You’d have to be a complete idiot to die to IRIS-T now, seriously, the only way you’d die is if you stay painted by the radar for long enough. And with Mavericks, Kh-38MT ← fake and Hammers standoff range you have plenty of breathing room to dump your volley of missiles and GTFO without ever being close enough to be locked by the missile’s seeker.

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Not just that. Just read something about LMURs. Its written the missile mainly has anti structure use. Documented vs. small ponton bridges, storage facilities and buildings. Wounder whether its really possible to thermal lock a ground vehicle from 20km away with Lmur…

LMUR is MITL and modeled as IR in game, so it can be used against a soldier in practice as well

No surprise, I knew the ingame one is fake as well. Same as KH-38.

No wounder. When you read up OSINT sources, they estimate LMUR has been used like 200 times during the war. In 3 years just these few launches…clearly indicates its a special missile for strategic and operative targets, rather than a battlefield weapon which is launched against vehicles in the throusands.

Thats why Russia is so strong ingame. They have made up stuff.

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It can be used against vehicles as well, it’s a MITM missile with a IIR imager, it can lock and track onto any target that the gunner sees on their display. In game it is just modeled as a run of the mil IR seeker.

It’s not fake, it is IR in real life as well, but the max range is only achieved using MITL, it’s just a thing for in game use.
The JAGM shouldn’t be able to lock a target at any range using IR either, it’s used in Laser mode then it acquires the target once close enough

Well that’s the predicament Kh-38s find themselves right now, the gunner just launches the missile at stand-off range, the IR seeker can’t track or see targets before launch, it’s a thermal imager aid for terminal guidance.

Gaijin could’ve reduced the IIR generation and resolution and reduced the lock range to 5 km, to at the very least simulate the terminal guidance of the missile, since we don’t have LOAL modeled yet.

Ofc it is. Ingame it locks you up from over 20km away. Something it just can’t irl. I guess Mi-28 has not even a target optics to spot a vehicle from that far away.

Ofc you can name it: “They model …”. But at the end its a lie.

It’s not fake bro… It’s been fielded in Ukraine, the gunner sees a TV feed on their MFDs and they just control the missile mid-flight to the target. In game it’s just modeled as a IR lock and point lock would be the closest thing to man-in-the-loop guidance for it.

This is off topic as well so let’s not continue what’s fake and real and why it’s this way in game.

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I know that. You need intel of the target area irl. And launch the missile. The seeker activates when it comes close. There’s alot coms neccessary, possible a drone feed, a drone operator etc etc

INGAME you hover up, hug your target view. Look a specific target from many km away and the LMUR guides all the way until it impacts. Easy to do solo work.

AND THATs not how it works. Its fake how it is ingame. It would be realisitic if it required the input of several other players. But as it is right now…sry…no.

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We tested bombs, zunis and mavericks, same things.

Tho i do have to say that in regular games instead of just custom games its way more 50/50 on spoofing or not.

IRIS-T SLM changes targets mid flight 2

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I just played the IRIS-T SLM and gaijin WTF did you do!?

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Not my bug report and it says it hasnt been fixed, so no?

As for the moment arm of the missile, I still havent been able to test that cuz the guy who was gonna help me setup custom missile testing (I used to have it on my old PC years ago, but forgot where/how to setup the mission) has ghosted me

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“Ghosting you after say i would help you is crazy sry for you dude”

so the irist still has 25 fin aoa instead of 38.50 aoa which explain why it can go 40g

the problem is and was the radar

Ah yeah, the radar, it should being able to track the target 3 times on single scan like in this video

1st

Spoiler

image

2nd

Spoiler

image

3rd

Spoiler

image

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I bet there’s a mode that swings it only within that angle to make update rate pretty much constant. But we’ll never see it, because it’s an ingame engine limitation

Spoiler

Oh wait, how could I forget the zsu-37-2…