Iris-t slm

Pretty much, the FCS must certainly do some calculations and program logic on the missile before launch, but that information will be classified until the end of times. But nerfing the IR lock to a universal 4 km range, which is worse than Stingers on front aspect, is spitting in the face of players who get sniped with Kh-38ML from the airfield.

Oh and the Su-34/30 doing this cancer tactic can reload forever and do it until the match ends :)

This just means that Su-30/34 can pop up from the airfield, dive and never be locked and followed to the airfield with IR. Which is probably why it’s being nerfed, since Gaijin needs to sell you shiny top tier planes.

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No, it’s until I’ll smash enough of his friends to go touch him personally. I’ve been flying full paveway loadout for a while and I can’t even explain how satisfying it is to bomb them on their very own airfield.

The universal 4km range is dumb, outrageous even - no question here. But I wonder where they’re going with it and what are they trying to accomplish. IRIS-T is going to be absolutely useless after that change, so we’ll see I guess. 4km lock for munition is acceptable though, I think it will even make it more effective at intercepting that.

It probably will help with interception, but larger targets deserve to have better IR lock range. No doubt.

Yup, for rusian jets I think it should come locked on from the factory pretty much.

I wouldn’t be surprised if they add HARM next, IRIS-T will be totally dead after that, planes just popping HARM missiles from the airfield without ever entering the IR lock range of the missile… This is Gaijin after all.

Its rear aspect, but even 1955 AIM-9B has 4km IR lock range. So this change is way off. Totally out of proportion.

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I feel like it is also going to help with intercepts at close range which IRIS-T really struggles with, since it can only guide so many missiles at once, I’ve had SAMP-T/BUK intercept all 8 PARS missiles from 5 to 6 km range, it’s insane.

But at the very least they should program some logic for both aircraft and ordinance, with aircraft having greater lock range, 4 km is just baffling bad for aircraft, 10 km needs to stay for it.

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It is not rear aspect, you are making a mistake here.
The seeker keeps its lock ranges that it has now, it will not be active tho.
After it is activated, it goes back to its old lock ranges, so around 10km all around depending on multitude of things.

Just like the case with the Leopard 2A7V Armor, surely we didnt improved it since the Leopard TVM Tests

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Screenshot_2025-08-31_201133
Was it really necessary to make it perform even worse? Already taking heavy creative liberties in fabricating whats real and whats not among plenty other very fun things like mi-28 magically dodging every missile or the gimped interception rate.

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the problem is that mi28 thing that slap ir missile should have limitations of only 2 missile at time so 3 fired irist should do the jop and should not be instant should take from 5 to 10 seconds and that mean should work only at like 10 seconds distant like 4km is limit where it should hit you if you Crose 4km range because it take time to blind ir missile

Well, guys, I do hope the thing they’re trying to do is to fix IRIS-T from locking onto each other, sky, hyperborea and Santa Claus himself. I really hope it’s that.
But… It’s not a problem that requires attention. It doesn’t affect it’s plane killing potential, only potential to intercept munitions.

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And that’s why they should’ve left it alone, at least they could’ve tried to code some logic depending on the target, this nerf seems completely unwarranted and as always, no sources for the nerf.

Grave mistake my friend.
Dear gaijin, please stop coding, we’ve had enough.

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Ground RB...



It’s all so tiresome, you can’t really balance this missile, Gaijin must’ve been grinding their teeth out when they had no choice but to add it to the game.

But seriously, is it so hard to change the lock range on the fly depending on the type of target? The game can tell which is which…

No no, it is balanced. Underperforming even, especially at close range. The thing is - if cas isn’t forced to change their ways the missile is underperforming.
The thing is that IRIS-T can not be multipathed, but for that it pays with being a low energy/relatively slow missile that can be just wiggled away and still allows you to ripple your FnF A2G munition before you need to react, unlike buk and ASTER/CAMM.

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Remove Kh-38 and we wouldn’t need systems like IRIS-T. I have zero sympathy for adding more broken systems to Russia and then lamenting it’s too hard to balance.

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If they are nerfing IRIS-T from 25 km lock range to just 4 then, Kh-38 should have its lock range nerfed as well, since IRL it has worse thermals than early T-80s, this is what <270 mk looks like.

This is what Kh-38MT would see in reality according to the brochure that was dug up, Gaijin thinks they are putting 3rd gen thermals on a missile lmao.

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So the lock range should be a few kilometers at best, and it would only see smudges at anything past a few kilometers, since it was only designed to hit factories and ships anyway.

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Is there a cover for this? Please and thanks

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