this would be a lot easier if we didnt have to wait an eternity to scan the target again
I don’t think that it works correctly in game rn. Feels like having a FC tower instead of a combat-ready vehicle.
its the radar not having the correct scan pattern
what happens is:
Target ping
1sec passes
Target track (inaccurate)
another sec passes
Target track (good enough)
launch missile
target turns away
radar loses track
target ping oh hey look a “new” target (same target)
whole rigamarole all over again
launch second missile
I mean it’s AESA, I’d suppose that the duration of track is supposed to be at least 180 degrees if not more…
Feels like it pings it first, then,
-I guess he goes here
180 degrees later
-NVM, he goes here
180 degrees later
-NVM, Idk who that is, lol
-OH LOOK 300 MMs WITHOUT ASSIGNED TRACK NUMBERS, THAT’S A JOB FOR ME
Idk what you mean by 180, but TRML-4D can look ±50° away from the radar direct LoS, or 100° in total.
In the horizontal plane. In vertical is is +70° -2° in the normal mode of operation.
another gripe i have with it is that when you lose a track for even a split second it gets a new number assigned to it…

Levels of code spaghettification black holes can only dream of
It works now? Or just a gimmick?
If we believe the Bug Fix is real then it should be better at intercepting munitions and engaging multiple targets because it can proxy.
Still won’t be playing again until LDIRCCM is added in some form.
Nope, doesn’t seem so
Yep, Even I cant intercept LMUR and Z10ME ATGM who launch their missile from 9km.
(The best part 2nd and 3rd IRIS-T missile still tracking the 1st missile)
Edit: and yep I still can’t hit some munition like KH38, my IRIS-T just pass it on my radar.
So I played it for a bit and it seems like right now rockets are locking onto munition from quite far away.
The funny part is that they’re locking onto munition far easier than planes/helicopters and from further away.
Another thing that I suppose, I’m not sure, but I suppose happens - is that because of that they’re now much more prone to be locked onto each other. Which makes you as unreliable at munition interception as before or even worse.
Still missing at least 10g of pull, seem to loft in a very strange way, stil losing control, still refusing to lock sometimes, still being flared off quite frequently.
Still a mess even without mentioning DIRCM gate.
You still believe that it will ever be fixed?
No, nothing has changed
IRIS-T SLM SAM (IRIS-T SLM (LS)) : range at which the seeker switches on: 10 → 4 km
It’s actually over, Someone at Gaijin felt like dying in the airfield wasn’t fair enough. IRIS-T has worse lock range than Stingers now?
Is this a buff since you’d have the IR working in addition below 10km now?
So engaging below 10km,
Current: IOG+GNSS+DL
DEV: IR+IOG+GNSS+DL
if the radar tracking wasnt such abhorrent TRASH it would be a buff
I understood it as having to guide the missile for longer, maybe I’m wrong, it just feels that way. We’ll see eventually.
Also side question, if an enemy plane successfully flares the iris-t SLM missile, would data link would allow re-engaging the enemy ? And is this the case in war thunder?
