Hey guys, they just shadownerfed IRIS-T, I’m pretty sure about that, it’s like super sensetive to flares right now.
which shouldnt be possible. flares arent supposed to work against the IRIS-T
Source?
Works normal for me…
Is it the same like with the AIM-9M where they increased the seeker shut-off time while combining it with an overly ambitious IOG (lock drifts really fast into nirvana)? One flare + course change is enough to dodge it currently as it looses the lock extremly quick.
I played like a solid 15-20 games run today and they constantly have been doing weird stuff. Like losing the target at all ranges, locking onto each other more frequently, locking onto thin air, onto god.
By the way, am I the only one who noticed that sometimes IRIS-T just fazes into hyperspace and with a speed exceeding mach 10 basically teleports 20-30km according to radar screen?
Could be a server/netcode issue. I had horrendous problems with latency and packet loss the last few days. One match was >40% packet loss constantly over the whole duration of the match…
Oh, yea, have been noticing it too.
No, there’s really something weird. What server are you playing?
I’ve been thinking about the leaks too, but thought maybe it’s something serverwise?
I do really want to get to the bottom of it, because it feels like it’s almost half as efficient as before.
And I do really play it a lot.
EU: Ping around 19
Oh, mine is 200-230 in general… NA…
Found the issue
But it’s been like this all the time…
Unfortunately - the only option.
Me too, the IRIS-T moving from opposite side and have high speed on radar suddenly. and in radar it has crazy speed and turn too. (this thing sometimes happened when enemy using flares and at close range or during launch the IRIS-T to engaged enemy missile). How can I know the IRIS-T moving so fast because my radar scale around 50km and 100km. Ofc it’s looks weird with that much speed on radar screen with that big scale radar range.
Good lord, just fix the Datalink issues and missiles being spoofed by a fart. SLM and all other AAs are suffering because of this.
it makes for an incredibly inconsistent experience, sometimes it acts like a supermissile and other times its evaded by accident

Is anybody hitting targets past 20km?
Very rarely, but I get consistent 10-12 km kills. At 20 km, they pretty much have to be on a head-on and not be paying attention, otherwise they will just outrun the missile easily.
Mine 31km, kill an Su34. But that was long time ago when IRIS-T SLM being added. People still figuring out how to fly against new SPAA. Currenly only around 10-15km depends on type of target. Can be more further if enemy using slow plane (since most of them appeared on radar from 23-24km)
The best strategy to kill targets that are trying to evade is to detect their evasive maneuver using a radar screen and then launch a second IRIS-T that would start gaining speed and moving in a direction of a new estimated collision point. Repeat until begone.

