Iris-t slm

I can say from experience, Mouse guided are much better at it, if user know what they are doing. When it comes to other f&f, SLM is better than for example EldE, but 81 and SLAMRAAM are better than it.

And even when SLM launches in perfect conditions, missile sometimes refuses to track and/or detonate.

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According to this, Germany all of a sudden received players with massive differences in skill when compared to US and Japan (minor nation). After all, they managed to perform much better in their inferior vehicle that is SLM.

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Im talking about anti muniton only. When it comes to countering planes, SLM is on top.

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Okay, fair enough.

bro this isnt that hard.
SLM is used a whole lot. so the stats being bumped for the SLM is a whole lot.
the others are used not as much. so the stats bumped for the others is not as much.

simple?

and since when have we taken same BR to mean similar combat capability across all fields?

okay?
so?
its meaningless to continue this conversation smh

they’ll have forgotten

But not reliably

And not really

because of its current loft profile

which is more than not ideal

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Seemingly you don’t understand the concept of K/D and K/S.

BR is determined by stats, so vehicles at the same BR should have very similar stats, which they don’t have at the moment.

Yes, it’s meaningless to buff already easily the best system out there.

They do not require DL to reacquire targets, as they just turn to IOG mode. The new IRIST model can’t reacquire targets is the issue, but asking them to be able to have DL the whole way through is a new thing, as in theory all ARH missiles can have DL the whole way but they are turned off once in 16km, which is partially why teamkills can’t be prevented in game.

Can still just write a suggestion.

Not necessarily cause different systems are completely different. This is not always applicable but say Clickbait, that is a horrid stat 11.7, but it probably still deserves that BR. It’s almost a bit like winrate, since larger countries will have more noobs and have lower winrate, and K/D, but that doesn’t necessarily mean say Leclerc should be 1.0 BR up to say M1A2.

Gaijin said they balance vehicles based on their earnings and it’s safe to assume a vast majority of those earnings come from getting kills, at least in GRB.

To be fair, Click-Bait doesn’t really have that worse stats when compared to it’s TT counterpart, HC. AFAIK they also said that very similar/identical vehicles found in different places/nations would always have the same BR, regardless of stats. This AFAIK came after two identical vehicles found in two nations had two different BRs which is funny.

I don’t think highly of Gaijin’s actions but I think they found a way to learn how much better players from minor nations are when compared to major ones. When I think about it, this might be one of the reasons they add so many copy/paste vehicles to fill up the TTs, alongside cutting costs and time of course.

When you have two identical vehicles in two nations, the only difference there are the players that are controlling those vehicles. If you have enough vehicles like that you can now average it out and assume that, for example, minor nation players at higher tiers are ~15% better than ones found in major nations, so you decrease their vehicles’ stats by 15% before comparing.

Just a hunch but it does seem very plausible.

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Gaijin, can we pls get the HX2? its armored
From Mail Contact:

The IRIS-T SLM air defense system will use the protected WLS interchangeable loader system in the variant for the Bundeswehr as a launch vehicle, based on vehicles in the 15t class of Rheinmetall, type HX2. The exact equipment and technical data are currently still in the final vote.

Source: BW

I think they can add it as add on since the shape need overhaul, even the side window was changed and seems like have thicker glass.

Quick question for the folks that do use the SLM. Is the missile good at intercepting munitions, such as

  • gravity bombs
  • mavericks
  • AASM
  • KH38

Because as a French main, I can’t say I’ve had many of my AASM intercepted. I do not know if it’s more of a skill issue (failing to lock the munitions before they are too close for intercept), or just because the missiles aren’t reliable in that regard

Idk about the player part, but missiles are not reliable in that regard. Sometiems they do work, but many times they dont lock on and miss, or they dont fuze on munitions.

I had a few games where i lock a KH-38 like 15 km away, i fire my missiles, and they do nothing, i fire a second wave, but it also does nothing, so the missiles are now too close, and im staring into my death, annoyed that this game works.

Glad you no longer consider that take wrong. :)

Such datalink features isn’t in-game to begin with.

Ah i thought if u notched an ARH the attacker could still give it DL guidance. Mb

This IRIS T missile so dumb against flare. easily being flared