Iris-t slm

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like look at this
if they only took more time and tweak it here and there it would be really good even in close 1km distance

guys please go click on “You have same issue” great report by dontkev would help slm really

How tf did you managed to spin then out???

In now 150 matches I had it just once and that was because the drone was just 300m away

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"Hahaha i had it do that like more then 10 time in my 70 matches " and idk to be honest with you 😂 maybe if target is close enough and doing some maneuvering?

Iris-t slm - #2756 by Dontkev-psn guys please go and make this happen

Minimum range for the SL is according to Datamine 1000m, but you can also hit stuff at 800m close than 800 and your chance to hit the target is nearly 0% because the Missile starts Spinning

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maybe true but that rh66 was like 400m way and that’s what made the irsit get this aggressive maybe ?

That’s also a consequence of the hardcoded “vertical → horizontal” flight path into the direction of the target at the moment of launch before it starts following the target. You can see that really good from the smoke trail of the missile as it tries to overcompensate/overcorrect.

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"yeah this pic was from dev server before they updated its lofting, so explain why it was more capable of hitting closer targets because it has less lofting profile sorry i just find it out "

"i did my first bug report on slm turning performance although it was copy from WereCat888 i added some of issues slm is facing right now of poor turning performance despite having more than enough energy "
: IRIS‑T SLM Fails to Achieve 40 G Maneuver // Gaijin.net // Issues

I call will get not a bug, because why should an Missile pull 40G, if it requeres just 19G to hit the target.

What could change something is when you have an clip that shows the Peak G while missing its target, than you could argue that with its 40G it would had hit the target

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maybe till they add ARMs/MITL missiles.

i would 100% agree with you on this
but the problem is it wasn’t required to just 19G to hit the target that was its max pull when i shot at rafale and the missile trying its best but faill to hit fast moving plane because couldn’t achieve more then 19g at that moment so he flow by and he second one achieve 26g max pull but still wasn’t enough rafale did high g turn and mange to out pull that 2 missile and i got him with 3 missile after he got slow and bleed his energy

“and why wouldn’t slm achieve 40g at this close range just like aim9x or type81 both achieve 50g and 35g matching their stat card”

Because unlike the others which can go directly towards the target the Missile has its moment where it goes vertical, so better compare it to the TOR/HQ17


Unkown Mail → Diehl Defence

3rd party source → usually taken as secondary…

Not allowed to use → I have the Permission to use it…

PDF of an 3rd party → Written of some Guys whuch serve in the Swedish Army and are in the PR department…

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“but why compere older heavier missile to a TVC so called new gen most agile missile its not fair isnt it and i was talking about Scenario where the missile has enough energy to achieve these turns”

wow how can you say all that from nowhere okay so what you need to do to fix it ? i Gusse

Allready on it getting an new mod

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