Iris-t slm

and funny thing is i didn’t even want to shot the kh38mt i shot at su34 and this bugged compo of weird Rader+missile is just making it not perform as should be and the switching target thing is really disgusting


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I actually noticed this with both IRIS-T, when testing the Elde with my friends SLM we often only pull about 75% to 60% of our max G even at close range.

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um can someone bug report it now because we’re experiencing these kinds of problems and bugs like underperforming g turns and radar randomly switching targets i think this is where we need to start to somewhat fix the issues the slm is facing right now i would’ve done the bug report myself if i knew how since i’m kinda new here and don’t have much experience yet but if we do this maybe snail will bless us with a quick fix and at least solve some of the major issues the slm has i know there are a more bugs and problems with it but this feels like a good starting point would you guys agree

if these were on maneuvering targets it would be kinda dirty because when i use the type 81 that missile uses 110% of its turning performance as in pulling 40g or more and it’s a 35g missile and not only pulls high g but sustains that for a long time until it runs out of energy same as the strela missile it’s rated at 20g but can easily hit 25g or higher and that thing pulls right off the rail same as the ty90 it’s a 20g missile but can pull more it’s weird man because these don’t even have tvc systems but are still able to pull more maybe that’s why they’re afraid of missile spin off like with the early r73 but that doesn’t mean after the burn when tvc is off it can’t pull 40g because the irist can still reach mach 2 until like 12km or something and that’s enough energy for the slm to pull its max g

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:( can someone do the bug report on how slm can’t hit its spoused 40g thats good start and how Rader make it swich target instead of the one fired on we want slm to good not some goof ball hit or miss kinda missile and
thx you

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like look at this
if they only took more time and tweak it here and there it would be really good even in close 1km distance

guys please go click on “You have same issue” great report by dontkev would help slm really

How tf did you managed to spin then out???

In now 150 matches I had it just once and that was because the drone was just 300m away

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"Hahaha i had it do that like more then 10 time in my 70 matches " and idk to be honest with you 😂 maybe if target is close enough and doing some maneuvering?

Iris-t slm - #2756 by Dontkev-psn guys please go and make this happen

Minimum range for the SL is according to Datamine 1000m, but you can also hit stuff at 800m close than 800 and your chance to hit the target is nearly 0% because the Missile starts Spinning

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maybe true but that rh66 was like 400m way and that’s what made the irsit get this aggressive maybe ?

That’s also a consequence of the hardcoded “vertical → horizontal” flight path into the direction of the target at the moment of launch before it starts following the target. You can see that really good from the smoke trail of the missile as it tries to overcompensate/overcorrect.

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"yeah this pic was from dev server before they updated its lofting, so explain why it was more capable of hitting closer targets because it has less lofting profile sorry i just find it out "

"i did my first bug report on slm turning performance although it was copy from WereCat888 i added some of issues slm is facing right now of poor turning performance despite having more than enough energy "
: IRIS‑T SLM Fails to Achieve 40 G Maneuver // Gaijin.net // Issues

I call will get not a bug, because why should an Missile pull 40G, if it requeres just 19G to hit the target.

What could change something is when you have an clip that shows the Peak G while missing its target, than you could argue that with its 40G it would had hit the target

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maybe till they add ARMs/MITL missiles.

i would 100% agree with you on this
but the problem is it wasn’t required to just 19G to hit the target that was its max pull when i shot at rafale and the missile trying its best but faill to hit fast moving plane because couldn’t achieve more then 19g at that moment so he flow by and he second one achieve 26g max pull but still wasn’t enough rafale did high g turn and mange to out pull that 2 missile and i got him with 3 missile after he got slow and bleed his energy

“and why wouldn’t slm achieve 40g at this close range just like aim9x or type81 both achieve 50g and 35g matching their stat card”