Just not fixed. Launched at an incoming air to ground missile (5km out) and despite the missile was just going more or less straight linear, the Iris T SLM missed. It seemed to get very close (smoketrail), but somehow nothing happens. Didn’t fuse, no explo. Is it probably the very high lofting of the Iris? It always goes very high into the sky and then tries to dive down on incoming missiles, which always seems to fail.
Also my radar dish got constantly shot by APSDSF, despite I tried to hide my self at the most distant part of the map. Just was glad they didn’t use HE. This thing is so high, it needs alot map modifications to make it work.
Again, my main issues beside the missile doesn’t work:
Maps need an overhaul to support this huge truck. Maybe even exclusive offmap access to use the full extent of the map. At least ALOT terrain modifications to create some safe spaces. Its top tier, thermal viewers spot everything and tanks might very precisly kill you. Even if its just a pixel from your super high radar dish.
Iris T needs some changes, so players might take part in this game and enjoy graphics, explosions and so on. Maybe a missile cam to follow your munitions (air to ground missiles have this feature). Or picture in picture to show the launch and which follows the missile. Just eyecandy to remind you that you’re playing a video game. As a player I need some client feedback what happens with my shots. Right now you control everything from the 2D target list. Right click and thats it. You never know why you miss or hit, whats going wrong etc. This is in huge contrast to CAS jets, when I press my U hotkey, I can follow all my munitions all the way down. I always precisely see what is happening.
MAN 8x8 truck needs better mobility. Its too slow and almost immobile.
The target list needs an overhaul. The contacts permanently change positions in that list, jumping up and down, bwah. If there are several planes and missiles around, its just too confusing and its super difficult to click on a specific target. Also its impossible to know on what target you already launched and on which target not. Also add a filter for friendly contacts.
Vehicle technologies are moving faster than the core game and maps can adapt. Are we going to get HARM and Patriot batteries next update and still be playing in something like Rhine? It’s just not sustainable anymore, maps and game modes need to reflect the capabilities of top tier vehicles, these new SAMs are like shooting fish in a barrel for anyone that competent with a plane.
I know this truck, we used to deliver ammunition to field maneuvers etc. The ingame appearance is just lauchable, especially the first 10 seconds when you try to throttle up.
I did some surface level research. It appears that reverse speed should be around 15-20 km/h, while forward speed should be 90 km/h. I’m not sure, but that was all the information I was able to find about the gearbox of that truck
We also had an offroad / dirtroad parcour in in the back section of our base (mud, steep hilltops etc). You won’t believe what these trucks can do.
Ingame however, almost no torque and no traction (well thats the case for all vehicles). Ingame it feels as if you try to throttle up in 2nd or even 3rd gear instead of 1st. You press the forward key and barely anything happens. Also reverse speed was alot higher than ingame. They somehow nerfed it some months ago. Probably some guys of the hater crowd pulled some questionable sources and one update later Flaraktruck barely moved anymore, especially reverse. Similar to this french guy who almost single handedly got IRIS T SLM nerfed on Dev. As soon a source is provided which nerfs German vehicles, it gets adopted very quickly. Even if questionable. It usually takes the efford of the whole community and 100 counter-sources to fix this.
Thats why I go the Heavy way and filled an FOI
Because I am also looking for sources on it…
I asked the Bundeswehr Museum in Dresden, they dont have real sources but there experts say that it should be around 20-30 km/h
2 days ago was the Day of the Bundeswehr, I asked an Driver of an truck he also said 20-30, but its nearly impossible to get an written source which Gaijin would accept…
So, FOI as last option
Have they ever simulated torque and power curves correctly for vehicles (especially for the turbocharged ones), besides the obvious things like traction? The MAN SX45 (vehicle for the SLM) should have around 2100 Nm torque so even if it weighs around 30 t it should accelerate very well. The MTU 873 of the Leopard 2 has 4700 Nm torque, so not much more than double the torque for a vehicle which is >62 t heavy, so the SX45 should only be negligible worse in acceleration.
Finally found a clear picture showing the IRIS-T SL Missile’s IR seeker. Every picture of it shows the cap but now I can actually link a picture to it.
Anybody know why other toptier SPAA (such as Pantsir and CLAWS) able to detect Comanche from 7km while IRIS-T SLM TRML-4D only able to detect from 5km?