Iris-t slm

The RU demand is so high that’ve already had a few RU VS RU games already, I wouldn’t be surprised when the update drops the RU player numbers will skyrocket seeing as the GNSS buff to the Kh-38 is extremely OP and these new AAs are a joke.

I mean, we know theyre full of it with these new SAMs, seeing as the way they’ve been handling their top speed has been to artificially cap them.

If the missile wasnt able to reach its advertised top speed from a ground launch without a speedcap, we’d have to look at thrust/drag/loft profile. But atm we can’t even do that cuz the speed is artificially capped, which means no matter how much thrust the missile is given, or how little drag, it will never exceed its top speed.

In fact, they’ve gone and capped the speed other missiles being used for the new SAMs as well in ways that make literally no sense:

Python 4 vs Python 5:


P4 (1000m/s top speed) is kinematically superior to the P5 (710m/s top speed) in-game for checks notes reasons. This is despite the fact the missiles are almost identical, and the P5 is the direct replacement to the P4 (there is literally no reason for the P5 to be in any way inferior to the P4)

AIM-120C-5/Derby (for jets) vs AIM-120C-5/Derby (for SAM):


The AIM-120C-5 on the SLAMRAAM is kinematically inferior to the AIM-120C-5 used on every other vehicle in-game. It is hard capped to 780m/s and 25km range, while the missile used by all other vehicles in-game has a max speed of 1800m/s and a max range of 120km.

The Derby on the Spyder AIO is kinematically inferior to the Derby used on all other vehicles in-game. It is hard capped at 825m/s and 20km vs the regular Derby’s 1500m/s and 80km.

As an additional sidenote, the limits that gaijin picked for the missiles speeds and range are quite odd. The 120C-5 is a faster missile when air launched than the Derby, but is limited to a lower speed when ground launched than the Derby is when ground launched. I suspect this is due to the fact the 120C-5 has better energy retention than the Derby, and gaijin is trying to make all the new SAM systems roughly the same, and has to tailor the missiles hard stat limits to reach their desired outcome.

If you ground launched the AIM-120C-5/Derby seen on jets side by side with the AIM-120C-5 and Derby used by the new SAMs, its effectively guaranteed the ones used by jets will outperform the ones used by the new SAM systems despite the exact same launch conditions.

And for those saying “well its cuz they’re ground launched”, that argument makes no sense. This isnt comparing an actual air launch vs an actual ground launch, these are the raw artificial hard limits imposed by gaijin on the missiles to prevent them from reaching their max potential in-game. If the speed limit and range limit had no effect on the missiles performance, there would be no reason for gaijin to waste their time making a variant of the missile with these lowered limits.

I might actually run the test myself when the update goes live, to see just how large the difference really is.

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yeah i got like 7 mixed battle yesterday, somehow
i usually get 1 every once in a while to none

Part of me believes they are hard capping these AAs because of how small the maps and simplistic the game is, if these missiles were allowed to have their full potential they would be quite powerful but then again, Gaijin are being hypocritical (again) and not sticking to their word. If the goal was to favor the balance for ground players, then why even bother limiting the capabilities of these new SAMs in the first place?

The game’s weaponry and technologies are advancing faster than the core game can adapt, and I feel like that’s the main reason why IRIS-T SLM and other AAs are being nerfed.

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Thank you. I get the feeling a lot of people don’t realize that the speed limits are artificial limits, not just statcard values. The fact that missile performance isn’t fully determined by their drag and thrust is not well known.

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can someone test fire an aim120c5 from sea level in an aircraft (at less than 300kmph ) n compare it to the amraam used on slamraams

Looks like the devs are the Kh-38 spammers

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No, Dev server is closed

Its been closed

update tomorrow ?

Maybe or possibly next Monday

Okay guys, I found out that the Pantsir missile is like the IRIS-T right now — no official information from sources, but Gaijin put it in based on what they say on the web. Now the question is: Gaijin, why don’t the other missiles get their speeds listed? Every source for the IRIS-T SLM claims it has a speed of Mach 3. Hmmm, very suspicious. No Russian official bios 💀

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In any case, one had to be naive to believe that Gaijin was going to give you good spas to counter the KH38MT
the addition of the KH38MT is perfectly calculated and is not a coincidence, and they will surely ensure that it is not possible to counter it
the day when you can counter the KH38MT is when they introduced a new missile even more powerful for the Russians
it’s a Russian game and you have to get used to it or play something else

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Reading all this is so depressing im gonna get grey hair

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already got it just by playing this ridiculous bias infected game

No, I call its coming on the 17th

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I am still not sure if this is the case though. The artificial speed and range limits were put in place likely based on in-game tests for ground launch, meaning the speed and range limit will realistically never be able to get reached in the first place.

At least judging from MatAWG’s video, the 120C-5 does not even reach 780 m/s (by a hair though, but on a desert map no less), so the speed cap does not do anything actually. Though I would rather have these hard caps not be there, and just the statcard stat to show the numbers. But I doubt before, with the uncapped speed and range, it was going over 780 m/s or 25km anyway. Maybe if there’s a map that has the ground atltitude at several km high, so even lower air density, only then does this speed/range cap actually come into play.

Sadly the dev server is closed now, so I can’t really test for sure, unless you have?

Ill try to dust off my custom missile testing skills when the update goes live and actually ground launch the missiles themselves to compare.

That being said, other people might be able to run the tests (or have run them already).

@F-16D_Barak_II you’ve made ground vehicle customs for an estimate of the Spyder AIO in the past, any chance you’ve run a test comparing the air launched variants of the missiles to their new artificially limited ground counterparts yet? I don’t have any of my missile testing files left since I upgraded my PC and its been a while so itll probs take me a while to running these tests.

Lol. I have completely finished the German tree and have top tier USA. They are fun at other BR’s but top tier is unplayable. For the past month I have seriously restarted the Russian grind. I am up to 8.3 now and won’t be touching another tech tree.

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not really worth my time rn

ground launched variants just have essentially half the range of the air launched variants but can pull tighter directlty after launch just because they are slower