IRIS-T SLM and Multi-Vehicle SAM Systems!

More so that I don’t believe Gaijin will handle anything, but the point is that these vehicle systems need to be designed to prevent abuse in the first place, and not dealt it afterwards as that doesn’t solve anything unless you think you can ban every single troll in the entire game or something.

The solution to bad game design isn’t to punish people for taking advantage of it.

The fact that people have already pointed out a number of issues with this system is enough of an indication of how poorly thought out this is, if that’s using a vehicle spawn for self defense, using it to obstruct, placing it in impossible to reach places ( which is half the map at this point with how traction is non existent ).

I’ve already addressed those points in my previous answers in this thread.

Apparently.

The missile’s speed is 1029 meters per second, not 700 needs to be fixed

This post was flagged by the community and is temporarily hidden.

umm look guys

Yeah yet the bug report that addressed this got turned down for “3rd party websites are not reliable sources.” Community Bug Reporting System
In this report you can also see a chart in which the missile is basically stalling out at around 25km. Which is nowhere near its advertised effective range of 40km

5 Likes

SLM can’t pull even 30g to save its life even at 1km like where is the 40g thrust vector go? even normal 40 g missile would pull that 40 g at such close range and its booster still active they really add a singer Disguise as SLM like Bruh




i know its dev but come on i fear they will leave it like that and fix it after

2 Likes

This post was flagged by the community and is temporarily hidden.

1 Like

This post was flagged by the community and is temporarily hidden.

This post was flagged by the community and is temporarily hidden.

Please take off topic personal arguments to PM going forward.

1 Like

Id suggest, if i may, to remove the comments, both his and mine, entirely.

Theyre not related to topic in any way.

Not only that but I bet they didn’t even look at the info and how bad it is underperforming right now, even providing hard data from the game wasn’t enough, it is not capable of reaching its advertised specs in game because it is too slow.

It is the dev server, so things are subject to change, I feel like for systems as modern as IRIS-T there should be exceptions as to what is an acceptable source, and most sources, including Ukrainian (which is operating IRIS-T right now) ones state a max speed of Mach 3.

1 Like

Even if its dev, its a bad indicator for live server. It will most likely underperform.

1 Like

Give it realistic speed and range, right now it looks like you slapped SLM name onto normal iris-t

4 Likes

its not even irist at leasst that can pull more then 30g while the slm can’t pull 30g for shit

I found a BMVg (procurement office) presentation stating the maximum range to be 50km, which lines up with a swedish document claiming the maximum range is above 40km. Not that anything would change because gaijin believes a system with near 100% hit rate should fall out of the sky at 15km ;_;

2 Likes

It seems that in our game, the target data update rate is around 1.9–2.0 seconds, which corresponds to a full 360-degree rotation of the antenna. However, according to sources online, since the radar uses a phased array antenna, in real life it combines mechanical rotation with electronic scanning, and the target data update rate is no more than 1 second.

Currently DOA as of now, it can’t even hit a maneuvering Su-30 at 12 km, whereas Pantsir would be deadly if anyone was flaying at that range.

I know it’s a WIP and this week we could see a batch of updates, but if today’s bug reports are anything to go by then we are in for a big disappointment.

12 Likes