IRIS-T SLM and Multi-Vehicle SAM Systems!

“in game missile can break Mach 2.2 let alone 3.2 in same alt” and can reach more then 12km because the missile would be low energy at 1.3 Mach and can be outpulled by turn or 2

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"and can’t pull over 27g at all that’s not good it seems like aim7m with weak tvc "

Even then, the IRIS-T SLS from sweden performs better than SLM because it reaches mach 3 speeds.

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@Smin1080p_WT sorry for pinging you but can we please get some official feedback on this?
As of right now the current implementation of SLM doesn’t provide any other benefits in comparison with current Anti air systems other than the amount of targets it can engage at once. It is slower than VT1 and lacks in range

Well you see, its not russian, therefor it cant be better than the pantsir, and the 40km range and the speed is a clear marketing lie for sure
/s in case of anyone unable to spot sarcasm

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The game doesnt even claim to be a sim anymore.
Its a MMO, same title prolly is at fault for the terrible maps, too

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At least it’s a very compact vehicle which can operate solo, the SLM has two or even three HUGE vehicles. where at least 1 is sitting stationary on the map being a huge target, while you drive the other.
tried it out in test drive and was not able to launch the IR version while controlling the Radar vehicle, maybe not used to the new control method yet. Or could have been with the new TAN SAM.

Tried both the new Tan Sam and SLM in testdrive Arcade on the Dev server and these vehicles are so slow it’s not even funny. in Arcade they will be sitting ducks with very high visibility ratings so you can spot it across the map. these dwarf the FLAKRAKRAD and it has a 250% modifier, so good times there.

personally i’m looking forward to the SWE BV-boy. since i play GFAB, I’ve no need for two huge targets, even the Spider is a HUGE truck, with gigantic antenna’s and radar tower. GFRB is another matter, there range is much more important.

The stats are probably just copypasted as placeholder. BB Bismarck is also currently just with placeholder values. In its current state the whole SLM system makes no sense. I guess its just not finished.

Sls just got reduced to mach 2 from mach 3
And thw maximum g overkiad got reduced to 50g cause of a malicious french report where it got wrongly interpreted

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The topspeed of the missile is 3672 km/h (1020 m/s ) with max overload between 50-60g. These are fixed values, stated in like 232342 sources. Also the effective combat range (40-50km horizontal, 20km alt).

Currently it can’t hit anything maneuvering above 15km and anything going linear above 25km. So it misses roughly 50% of its capability and I guess it would be fixed soon.

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We need larger maps and better designed maps.

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its funny when they don’t trust official reports and use reports that has lower values just to nerf it

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Is that who i think it is ? The “accidentally buff brimstone by trying to nerf it” guy ?

yes

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Im curious to know if high- to top-tier air spawns will be moved back so you are not immediately spawning within range of these new SPAA systems and immediately having to go defensive.

First time?

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the range is terrible, they nerfed the g pull, 8 missiles wiht ammo box, mobilty isnt accurate to irl.

really doubt now both SLS and SLM have same speed numbers 710 and mach 2.25 and looks like it may be kept there was more hope when both missiles had maxmach 3

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Do we have the Delta V for SLS and SLM in the missile docs, and if so could someone share it ?

It doesn’t make sense forn SLS and SLM to have the same energy, and even speed, considering one has a bigger engine and a nose cap

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i guess this document has something Iris-t slm - #219 by Necronomica

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