Invisible Things

My argument was not based on experience, it’s a logical reality true of all games in human experience, and I gave you the logical arguments for it.

  • Every advantage also exists for the enemy team, canceling yours out

  • Every disadvantage also exists for the enemy team, canceling yours out.

So there is nothing left to explain any overall difference in difficulty to win. Simple.

And that’s the difference. Theory vs real world experience.

I’m waiting with my seal club. See you in Sim. Hope to see you before your auto locked for Tking.

Real world experience – so you think in the real world the average win rate in SB is NOT 50%? You think the average KD is NOT 1:1? Explain how that’s even mathematically possible.

Hope to see you before your auto locked for Tking.

I never said I wouldn’t be. I said that there’d ALSO be a guy on the OTHER team auto locked for TKing, making each team no more easily able to win overall than other modes.

Keep dodging with your logical fallacies.

So you can’t, gotcha.

It’s completely irrelevant. If you played sim you would see how your fallacy doesn’t work. Just cuz one person TKs on a team doesn’t mean it happens in equilibrium.

I wish you were as right as you were passionate.

What mechanism could possibly cause TKers to routinely end up on your team and not the enemy team, when teams are randomly assigned each match? Do you ASK your teammates to TK, lol?

It’s irrelevant to the argument that sim requires more skill that was a single example of players struggling to identity friend from foe, a learned skill.

I’m not sure why you are trying to convince anyone that playing a dumbed down version of the game is equal.

You are basically trying to argue that Tball requires as much skill as baseball

What a dunce.

An example which falls flat because they’re just as likely to make that error on your team versus the enemy team, thus causing zero impact to your overall win rate, making it no more or less difficult for you to win as a result.

So that brings us back to… zero examples for your point. Which is will continue to be, because every other example would fail for the same exact reason.

You are basically trying to argue that Tball requires as much skill as baseball

Yup, that does too. it’s easier to hit a home run in Tball, but it’s ALSO easier for your opponents to hit a home run in Tball, so that doesn’t help you win any more often in Tball. If you took the literal New York Yankees and the Dodgers, and had them play Tball, they would probably have the same win rates as when playing baseball versus one another.

You are looking at it from a team perspective, that is an individual ability. It doesn’t change the fact that its a learned skill required for Sim that is NOT required for AB. Win rate was never a part of the discussion and match difficulty doesnt mean anyhing regarding wins or losses it is purely difficulty and skill.

Again your opponents ability to hit a home run in Tball HAS nothing to do with YOUR ability to do so in baseball.

Yes a learned skill which also takes your enemies just as long to learn as you, thus exactly canceling that out on average. You will fail at first when you haven’t learned, but you’ll also encounter way more enemies that haven’t learned yet, averaging the total effect to … … … 50%

There is no “cancellation” at the end of the day you dont have the skills to play in Sim…period.

The point has ALWAYS been the skill variance between AB, RB, and Sim. The point was never about skill variance within the same mode between players, thats completely moot so not sure why keep deflecting to it.

Keep telling me your a noob without telling me you are.

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Overall difficulty: same, just split more dramatically by early vs late “Career”. The simpler game is easier at first, but harder to get higher win rates at later on. The complicated game is harder at first, but easier to get higher win rates at later on. Average win rate 50%, average KD 1.0, average difficult, identical.

I understand what you are saying but it doesnt change the FACT that Sim requires skills that AB and RB do not. AB requires significantly less skill than the other modes.

ANYONE can point and click pixels on the screen, ONLY AB tells you where. Will you eventually learn without a green plus over a weakpoint? You NEVER need to learn wekspots. You need to in RB and Sim to be remotely as competitive in AB.

And AB requires skills that SB does not. More importantly, the skills that AB does require are way harder to get an edge in and do significantly better than your peers in over long term periods of time, than in SB, where if you just put in the time, you will be more guaranteed to eventually win more, because you just have more raw encyclopedic knowledge.

Such as?

This is true but thats also skill

No, “anybody” cannot, in fact, point and click pixels on a screen that the game tells you where faster than the other guy can.

Pointing and clicking pixels =/= winning. Pointing and clicking faster than the other guy = winning, but she gets the same indicators you do… so how did that indicator make you win easily? It didn’t.

If “anybody” could point and click and win easily, then everyone would have 100% win rates, so who would be the ones losing each match?

Twitch reflex has never been considered a “skill.”

Outplaying your opponent based on tank abilities, map knowledge, decoys, etc is skill based.

Skill, noun. The ability to do something well.

Are twitch reflexes, “Something”?

  • Yes?

  • No?