Like, honeslty, this is why I don’t even bother trying to explain the mechanics of the game, because someone always has to pick an argument compared to accepting that you’re the one that is at the loss because YOU don’t understand it, and can’t accept that someone has more of a grasp…
It’s NOT netcode… It’s the formula for the SIGHT MECHANICS, and the fact that the server does that calculation, and THEN renders it is the actual method of showing you what you should be seeing…
This, then leans to this mistaken idea thjat it’s the anti-cheat… It’s not… It’s about what is rendered to you, so that the entire enemy team isn’t shown to you at all times…
Nothing at all to do with the coding or the netcode being ‘subpar’…
This also goes along the lines of those who get upset at planes turning up behind them, and not having them render or turn up on the map until they’re actually engaging and firing upon them…
I would like to accept this as an explanation, but that’s obviously not how things work.
Let me explain why.
I’ve reported multiple Persons using forbidden 3rd party Software the last couple weeks, after watching the server replay, because they were able to lock on to targets way outside of their own or their teams Los, right from the start.
IF the Engine would work like youre trying to discribe, those players couldn’t act like their acting.
I’m talking only about realistic mode.
Yea, I’m not even going to bother in venturing into the third party nonsense, because the actual topic is about the invisible tanks and rendering in of them at the various stages…
We agree to disagree at this point. For me, it’s obviously not the sight mechanics, for you it is.
I’m curious, because even after roughly 10 years, i never saw a proof related to the actual Crew skill / Sight mechanics beeing the cause, other than people just saying it’s the sight mechanic.
For me, EAC isn’t the cause either, just to clarify this.
The fact you have to bring third party modifications into the discussion, means you’re merely trying to find a reason to discount what I’ve said as to why a tank, with a line of sight goes invisible.
It’s definitely the sight mechanics, and the crew skills causing what the topic is having trouble with.
So… You aren’t encountering it because you have all of your crew set to max visibility.
But if a lvl 100 M1 crew with gold mastery has the problem it’s because of the sight mechanic?
Keen Vision - Determines at what distance the player can see an enemy ground vehicle, as well as the ability to see ones that are behind cover. The game server only sends information about a vehicle that’s concealed to the client when the player is at a minimal distance from the enemy. This distance is around 563 m if the player is looking directly at them, with a non-maxed-out crew. The distance of direct vision spotting is tripled when the player uses binoculars or fire control view, but vision becomes narrower. Players can also use the third-person camera to spot enemies within 235 m of the hull’s front and 97m around the vehicle. Leveling up keen vision to the maximum level on all of the crew members adds bonus vision up to 63% from the base. The crew can be “Aced” for another 63% to get a total of 222% vision effectiveness.
However @FlyingDoctor there was (an afaik still is) a bug where the anti-cheat will cause a tank to not render if it is behind cover and the cover has not rendered. i do remember reading about something else to do with the anti-cheat that caused tanks to not render, though i suspect the bug i mentioned is what they are referring to, as i cannot find any documentation for it
My problem is the egregious moments where a tank has no reason to be going in and out of vision for no reason, especially in the middle of a duel. Which is why I blame anti-cheat more then bad crew skill.