Its not even been properly established that it is wrong to begin with. Unless you can show footage of an Aim-9M being fired with a large smoke-trail coming out of the back of it. Is tehre anything to actually be fixed?
OP created this post wanting them to be given smoke regardless of realism.
Like i said you’re free to have your personal beliefs about what gaijin will fix and what they won’t. I won’t take part in the discussion of theory / beliefs.
Because in those atmospheric conditions the missile was smokeless. I just provided you a video where the atmospheric conditions permitted large amounts of smoke. You asked for evidence, i gave it to you. The video you sent does not disprove anything.
We can’t perfectly know what altitude or temperature there was at the time of firing. What we do know is that the missile can indeed produce smoke and it should be like that ingame too.
One likely possibility is that the test firing was at north sea because it was the danish firing the missile.
High humidity = Possibly more smoke
Colder air = possibly more smoke
Higher air pressure might lower the amount of smoke
Something easier to figure could be the F-22 shooting down the spy balloon. Engagement altitude was between 58k to 65k feet. Looking at weather data of myrtle beach of that day we can see that:
(post in progress, submitted a request to NOAA for the climate data of that day)
MythicPi’s documentation is useful and gives a good simplistic view on the missile smoke
Interesting, we’ve now seen an F22 shoot a completely smokeless missile at pretty high altitudes, and what looks like a lower altitude shot with TONS of smoke from your video…
This is just speculation of course, but because the F16 in your video shot at a “flare” as target practice, with several camera angles capturing it, maybe for training purposes they put some smoke in there so it could actually be seen from those camera angles, again for training purposes?
Its not tho, they already have an actual atmosphere in-game, its literally just making an “if” statement to switch between types of contrail formation dependent on air the missile is going through.
Kinda like, oh idk, jet engines that ALREADY do that in-game?
It doesnt have to be a 100% dynamic simulation, just switching between 2 levels onlf contrail formation based on motor type would be good enough