I’d like to express my appreciation to Gaijin for their Economy Roadmap’s implementation, which has given players renewed hope and deterred many from leaving the game. However, I believe further changes are necessary. War Thunder holds a special place in my heart, and I envision it growing in popularity akin to games like Call of Duty and Battlefield. Gaijin’s impressive cinematic trailers draw new players in, but the intense grind often leads them to abandon the game prematurely.
Some may argue that grinding is an integral part of War Thunder’s appeal. But could we not explore ways to better engage these newcomers? I’ve introduced numerous friends to the game, only to witness them depart due to the grind. Moreover, many of my current War Thunder friends are even selling their accounts. The reasons are diverse – some have grinded out their favorite tech trees and grown tired of the repetitive and uninspiring team deathmatches, while others are fatigued by the months-long grind required to obtain their cherished vehicles.
Acknowledging that Gaijin requires income to sustain the game, with grinding serving as a source of revenue through premium time and vehicles, I believe alternative paths for monetization and growth exist. Instead of relying solely on arduous grinding and team deathmatches, why not streamline the grinding process and introduce a new game mode – War Mode? Please allow me to elaborate.
War Thunder stands as one of the few games, possibly the only one, boasting an extensive array of intricately detailed war machines with realistic armor modules. However, what purpose do these remarkable war machines serve if we don’t provide an all-encompassing war experience? In the proposed War Mode, existing squadrons can declare war or alliances, culminating in massive battles. This mode would be available only twice a week, such as Saturdays and Sundays. Each squadron would be tasked with military objectives and missions, necessitating strategic prowess to secure victory.
Within this mode, defensive and offensive squadrons would alternate in control of objectives. If the attacking squadron captures Objective A, the defensive counterpart would have to fall back and regroup at Objective B (Just like in Enlisted). Should the offensive unit’s progress stall in capturing Objective B, the defensive faction could launch a counteroffensive to reclaim Objective A. In a Top Tier War Mode, participants have the freedom to deploy all war machines available within their chosen nation’s arsenal, ranging from BR 8.3 to BR 12.0. Should a contemporary war machine be lost during battle, it will be substituted with older generation counterparts, maintaining the momentum of the conflict. Both factions will contribute all available resources to the battlefield, showcasing an all-out engagement. There should be no Silver Lion deduction to make sure that players keep spawning till their last vehicle. War Modes can also be organized based on real life war events that happened, especially for World War 2 tanks. Moreover, unlike the current Squadron Battles we have in game, Squadrons should be able to take more than 8 players in battle. If any Squadron lacks players, they can be merged with other Player lacking Squadron when looking for battle and both Squadron Team Leader should have a way to be able to communicate during battle.
This idea is a foundation, needing refinement. But I’m certain that this innovative game mode would foster excitement, motivation, and player engagement. It would offer a tangible incentive for grinding vehicles, ensuring sustained interest even after tech trees are fully unlocked. It’s essential to streamline the grinding experience, ensuring that players, both new and experienced, do not become fatigued or discouraged by its difficulty.
Thank you for reading. Please share your ideas to enhance this game mode.
I would be thrilled to witness such massive-scale battles in War Thunder’s future - https://www.youtube.com/watch?v=C-Tu37PqwC0&t=2s