- Yes, as is
- Yes, but differently (explanation in replies would be appreciated)
- No, I wouldn’t
- Other (explanation in replies would be appreciated)
Hello!
Currently, when looking at the stat card of a projectile (for example, 90 mm M82), the only velocity value stated is the muzzle velocity. I’ve created this suggestion to give ideas on how, in the future, the game could provide ways to see the velocity of the projectile over distance.
90 mm M82 statcard
Why should this be added?
There are a couple reasons why I can think that knowing the velocity of your projectile at longer distances would be helpful.
The first is simply that it gives you a better idea of how well your projectile behaves over distance, and the performance you can expect. Typically this can be seen with how much penetration your projectile loses over range, but this would add additional information.
The second, and main reason why I’m doing this, is bug reports.
As of right now it is impossible to bug report the velocity loss over distance of any round that isn’t a conventional armor-piercing round, including semi-armor-piercing rounds. This means basically any APCR, SAP, APDS, APFSDS, HE, HESH or HEAT round could have velocities that don’t match the real life values at all, and it’s simply not possible to actually make a bug report on it.
And even with conventional AP rounds (that is: AP, APHE, APC, APBC, APHEBC and APCBC), bug reporting this is a chore. The only way to do it is to “reverse” the AP round calculator that is on the WarThunder wiki, plugging in velocity values until you reach the penetration that is stated in game, and comparing to real life documentation. You might notice that the wiki does show a calculator for APCR, but this calculator does not match the game (this is something I’ve tried to bring the attention of the developpers to).
How could this be added?
From the get go, I have two ideas on how this could be done.
- The first, and possibly simplest, is to just add a line on the stat card of every single projectile, which states the velocity at, for example, 1000 meters. Here, I’ve editted the previous M82 statcard to show how this could potentially look.
Editted 90 mm M82 statcard
You can see, after the “Muzzle velocity” stat, there is an additional “1000 m Velocity” stat, which states 774 m/s (I’ve taken this value out of “Terminal Ballistics Data V3”).
- Add velocity information to protection analysis. For example, an extra line below the “Armor penetration” value which states the projectile velocity at the range that has been selected. I’ve eddited the protection analysis interface to show how it could potentially look.
Editted Protection Analysis interface
That is all for my suggestion. Please do give more suggestions on how you would add this to the game if possible.