given that now points captured by your team in ground battles provide parts for repair even if you don’t have parts researched. should the same be for FPEs. so if you have FPE or not you can still go to a point to extinguish the fire you have and the point should replenish FPEs but slowly
I want my ERA able to be replenish.
I was initially against this idea, but the more I think about it, if you’re able to actually make it to a point if you’re not in one already or near it before you burn to death then sure, you know what? You deserve to put that fire out if you’re out of FPE.
But I think replenishing the FPE is pushing things a bit.
2000SL per each FPE replnish.
id reword it slightly, but yeah its a good idea.
Id have it:
If you dont have the FPE mod, then you can still use FPE on a cap point. If you have the FPE mod, then the cap point simply replenishes your FPE but at a decent speed (like 7-8 second reload per charge of FPE?)
bit much
I’ve learned to completely disregard most of his posts.
this specific person’s posts? oh well. some of us may have the most oddest views so. thanks for the heads up
nice suggestion