Infantry, Fact or Falsehood?

Thanks bro, unfortunately this is the music for the event trailer, im looking for the music to the vebt itself

There would be an AB, RB for Infantry, and an enduring confrontation for tanks and infantry, in the AB and RB spawn points would build up to helicopters, aircraft and tanks

How does that balance gameplay?

Especially in sim?

The last time we had this kind of discrepancy it was with bombers and we all.know how great the balance of bombers turned out. There is a reason you left out sim and you know it. Because AB and RB are.both arcade.shooters,.easy to balance between them…the issue is the balance between the shooters and sim, that’s what made bombers how they are.

Your solution is incomplete.

Infantry will be worse, as there will be even less gamemode differences in gameplay.

I didnt leave out SB i just was doing s quick short explanation

SB would be EC for Aircraft, Tanks, and Planes.

I dont get what you mean by balancing, I know the bomber problem but whats wring with infantry, what problems would it cause? Just give them there own game mode like ships, it could be an EC front line mission, RBEC, or SBEC

Playable infantry would have to be its own game mode. The current map pool and mechanics are designed and balanced with only vehicles in mind. Power armor infantry only worked because it was a limited time event and gave Infantry, well, power armor. I would not use it as a gauge to determine how well Infantry could work in WT.

While I can see AI infantry being implemented as a method to make points harder to cap, and put the I in IFV, as well as being a more active defense against spawn campers, playable infantry would change the mode way too much for it to be a good idea. Separate mode? Can absolutely see that. Enlisted isn’t doing so well, and is essentially WT with Infantry. All you really have to do now is merge the two games, have Enlisted be a mode in WT, and go from there where RB is more mil-simy while AB is more like Battlefield and COD.

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Exactly, we could have ECRB and ECSB, large scale maps, long battles, focusing in infantry, Tanks and Aircraft would be with higher spawn points, APCs could be a thing and SPHs

Don’t think it needs to be EC, nor do I think that would work, though I think there is a solid argument to be made for making EC more accessible then just hoping you get lucky for it when you go into matchmaking.

Yeah i can agree, At this point Im hoping they were not Joking.

IGN did a video about it 3hrs ago? Proof?

https://youtu.be/Q8rGHmevrZ4?si=Mx_wgOklnM9YW7ej

It depends on how they implement it. If the “infantry” are just mech inf. sections that only deploy a doctrinally (and game balance) determined distance from their carriers, say 20 m, and then go away if their carrier is destroyed, then there would be negligible effect on game balance and would only be a moderate buff to IFVs. They would just be another “weapon system” attached to the vehicle. You would not have “orphaned” gaggles of dismounts roaming the battlefield.
The maps would be fine. Infantry follow the same rules of cover and concealment as tanks. If you drop them on top of a hill, yeah, they are going to get coaxed right away.
This just off the top of my head.

They just reposted the trailer.

Yeah I know, but with the trailer drop on the 31st and all the hipe, it would be rewlly disapointing if this was a joke, lets hop next week they will tell us if its a joke or not, once the vebt is over.

EC isn’t even available in RB. I mean we have EC’s maps but not the actual game mode. I.E. infinite respawns, being able to drop in and out of the match freely, being able to respawn at different airbases as the front line is moved up, etc.

What we have is just the larger EC maps shoehorned into RB with the normal RB “one life, no respawns, team deathmatch” game mode we’ve been playing forever. I’m going mildly off-topic here but the only way to play EC currently is to play sim, which usually requires a HOTAS, rudder pedals, trackIR, etc. which many players don’t have.

Eh? No, current maps would need to be changed to accommodate infantry, be it as AI or playable. Albeit, to varying degrees.

AI would require being able to take cover surrounding the points, or construct fortifications if there isn’t any cover present.

If they are playable? Every single map would need a massive overhaul to accommodate them. Infantry are small, they can get to places armored vehicles can’t. Most importantly, they can enter buildings. It would be better, at that point, to have playable infantry as its own game mode with its own maps and mechanics. You severely underestimate how much work would be needed to implement infantry, AI or playable.

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You are assuming Enlisted FPS level of capabilities, as if the trailer video above were game play footage (it isn’t).
Where as I am thinking that the game will still be vehicle focused. A section of dismounts will move with the same footprint and terrain limitations of a vehicle. I.e: how Steel Beasts handled infantry.
The interface could be very similar to how UAVs and the controls are already in the keybind settings. The game could easily incorporate them.
The maps didn’t need “massive overhauls” to handle the power armor event.

Again with power armor. Until we get Power Armor with the same or similar capabilities we see in game, that event is wholly irrelevant.

As for Steel Beasts, I wouldn’t know. Never heard of that game before.

Regardless, your way of implementing infantry is just a round about way of deploying infantry level drones. If they can’t enter and fire from buildings, or otherwise build fortifications, there isn’t any point in implementing them. All they would be is fodder for any vehicle with an MG and maybe get a lucky kill with anti tank weapons. They wouldn’t add anything if they aren’t accommodated for.

I sincerely hope infantry makes its way into war thunder, even if its a simple adaptation of the event.

Machine gunners drawing attention to enemy tanks, platoons holding capture points throwing the occasional anti tank grenade.

Even though the feature might be rudimentary, I think it still provides a crucial component: Something else for tanks and planes to interact with.

It doesn’t need to be every map at first, and it doesn’t strictly need to be trenches or buildings (which already exist on many maps). Most of the maps already feature heaps of rubble, wreckage and blown out buildings which can be adapted for use, foxholes can also be dropped onto the terrain anywhere.

It could be specific maps, it could be a specific battle mode or scenario on certain maps.

With the basic AI infantry we’ve seen, infantry could also function as a ‘Secondary Weapon’ that light tanks spawn with. Examples being:

WW2 generally (as there aren’t many WW2 AFVs modelled in game)

  • Basic riflemen w/ AT grenades to capture points or hold them
  • Basic anti tank infantry, AT rifles, Recoilless rifles, bazookas, pz faust pz shrek? Etc.
  • Engineers/Pioneers to setup barricades or lay land mines

Cold war infantry cold flesh out to include

  • Dumbfire rocket anti weaponry, RPGs LAW etc.
  • ATGM squads which set up fixed positions,
  • Man portable anti aircraft weaponry.
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Yeah same, hopefully with this we can get an historical game mode, or events based of the pages of history

In case anyone was wondering or still cared

The Sound track for the event, not mine, author gets all the credit.

once again with the infantry system all they are going to do if they do add it into war thunder is just copy and paste the same code from enlisted and push it into the war thunder code. so yes i really hope its only a joke but if its not i would think they would get rid of enlisted and change the name of war thunder to something different when they combine together