What Gaijin has put into our brains with War Thunder is that warfare is a glorious gladiator fight between MBTs.
In real life, this is complete bullshit, and I hope everyone is aware of it. Either way, I think that War Thunder has way too many experimental and project vehicles to deal with a perceived shortage (which isn’t even true, as there are plenty of real vehicles out there that would fit perfectly between 6.3 to 8.7). I think that with the introduction of infantry, Gaijin would finally have a reason to add assets that don’t necessarily have a 30mm autocannon or an ATGM strapped to them. Think about it: the original M113 with the standard .50 cal, the M117 Guardian, the BRDM-2, the Patria 6x6, etc… You name it.

My friend @White_Timberwolf and I are thinking about rearranging a few air maps for ground forces.

Because War Thunder has SPGs, ATGM carriers, SPAAs, rocket artillery trucks, and more, it simply makes no sense that we keep fighting in 4x4 claustrophobic maps that turn into absolute shitholes, especially at top tier.
I think that if infantry is going to be in the game, it is most logical that light armor and mraps are included in the same tech tree where you would research your firearms.
And no dont come tell me “arma is that way” because frankly WT has too much potential to be a proper milsim and not a tank knifefight
Let me know what you guys think. If you want to help me test some of this 32vs32 milsim-style gameplay, dm me, but i need alot of people, and people who arent little fragile bitches who complain at the trash textures, not my fault.
oh and before any of you comes and tells me “ion wanna drive for 2 hours” first, its false, second, captured zones are respawn points
Would you like to see this in game?
- Yes
- No
- Yes, but


