Infantry 2.0: Tank Desant, Medical System and Interaction Ideas

Yo guys, thanks for 300 views on my previous post! I’m honestly shocked by the activity. Since we’re talking about realism, I’ve got two more “banger” ideas to make the infantry gameplay feel alive:

  1. Tank Desant (Riding on armor):
    This is a must-have! Imagine a T-72 or a Leopard rushing into a village with 3-4 players sitting on the back. It’s not just for the “vibe” — it’s the fastest way to get to the front line. If the tank gets hit, we jump off and start clearing buildings. This would make infantry and tankers feel like one team.

  2. Dragging Wounded & Quick Revives:
    I don’t want a boring “Press F to heal” menu. I want to be able to drag my friend behind a wall while bullets are flying over our heads, and then use a medkit. It’s cinematic, it’s intense, and it makes you actually care about your squad mates.

  3. “Alive” Interiors (Destroyable stuff):
    I still dream about those TVs and furniture. What if we could use a table as cover? Or if a grenade blast actually shatters the furniture into splinters? It shouldn’t be just a static box; the room should change after a gunfight.

What’s your take? Riding on tanks — epic or too risky? Let’s discuss!

Disclaimer:
I am not a member of the Gaijin development team. These ideas are purely based on my personal experience in the Infantry CBT and my passion for tactical shooters like Ready or Not and Squad. My goal is to provide constructive feedback and suggest ways to improve the game’s atmosphere and mechanics. All suggestions are subject to balance and technical feasibility as determined by the developers.

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