Increase spawn cost for planes and helicopters

It is really not as we would be talking about skill issue of players rather than other things.

Sorry but I couldn’t care more about how You feel about it.

I have been bombing successfully ground units and it can be seen in my stats.

There is no complaining in saying that some tanks can’t face the air.

Again, cite me where I have:

or just admit that You are wrong.

The average experience is what the game’s balancing centers on, so it’s a logical point to center discussion on.

Your experiences are not the benchmark–they’re just one set of experiences among thousands (millions?)

Also, because of insufficient data filtration, your statistical claims cannot be verified.

Using a non-SPAA vehicle to engage an aerial opponent is not using the tool optimized for the job. If you want to talk about wrong tools, that is an example scenario.

I was entirely right–you were complaining about a ‘wrong tools’ scenario while commenting on such things.

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For me not. I talk about what can be done not about players being bad.

My stats on F4U-4B were done only in GF RBs mode.

You can claim that I have played it in Air mode, but then it can be checked how much AI units I have killed overall in RB and the number can be subtracted and still it shows that I know what I talk about.

Again the point was to show that vechicle has no chance because someone claimed it has.

So there is no complaining about people using it again as I was talking about vechicles not having a chance as someone tried to say it has.

I wasn’t.

Please cite me where I have complained about people using them or just admit being wrong.

Average experience as the basic center of game balancing =/= “players are bad”

Um…first of all, nobody specified a vehicle (not that it matters) nor does your statement here prove what you say.

There is no way to filter the data…as-is, it can only be claimed by you–not proven. Nobody is going to try calculating what AI kills come out to amid 60k battles, lol

You must be forgetting your own comments…

Look above…it’s all there. There’s no need to bloat the thread with anything more. Just read before replying, you’ll see.

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Again I’m not discussing players mistakes. If we take them into consideration then we can’t suggest players getting better anytime as average player won’t get better.

You don’t have to calculate that, it is visible in Your profile.

I have thought You have better understanding of this game.

Nope.

Cite me or admit that You are wrong.

Nothing on me complaining about people that:

Nothing like that was said by me.

My understanding is excellent and, humbly, well beyond your own. (Remember how you didn’t know about those RB GFs despawn points?)

I’m not sure why you don’t get this…but there is no AF/GFs divide in the data sheet. It cannot be seen officially, so your claims cannot be independently verified.

As an aside, continually harping on about your F4U-4B statistics as though others can see the statistics (they cannot) is suspicious. I’m not saying your claimed record is untrue, I’m only saying it cannot be verified–your endless talk about it inspires doubt though…don’t overplay your part if it’s legitimate.

I have cited the remarks and they are above. What I said has already been proven.

That’s a very honest paraphrasing of what you’ve complained about with GFs versus aircraft.

It’s not quite verbatim…but it’s close.

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There is an exact number of AI units destroyed in RB Air mode that can be seen by anyone on Your profile.

It shows the exact number of all AI units You have destroyed in all Your Air RB matches.

For You it is 6577 AI Ground units.

So if You were even to say that I have done all my AI kills done in Air RB with F4U-4B, the number that stays still shows that I have a very well understanding of air in Ground RB.

Not even talking about other aircrafts then.

So Your “understanding” lacks yet again.

You haven’t.

There is no complaining about people. Just pointing out that vechicles have limited MG angle that they can fire at, so not even complaining in first place.

That is irrelevant to the matter you and I were talking about (how records show vehicle data, where there is no mode filter).

Not really. Again, there is insufficient filtration to prove your claim. I’m not sure why you’re not grasping this…it’s just not there mechanically.

Obsessing over one vehicle’s statistics like this make it sound less like something authentic and more like something manufactured too…if it’s genuine, just accept that I’ve acknowledged your use of it (and the limitations of official records).

My understanding is fine–you’re the one who got confused about the discussion, don’t blame me!

I have, though I didn’t even need to. People casually reading through will see it on their own.

If you have more to say, you may reply via PM. Don’t bloat the thread with more confused, meandering off-topic tangents like this.

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You just need to substract the number of AI ground units destroyed from air mode and You have just the number of ground units destroyed in GF mode without the chance of it being mixed with air mode.

You didn’t.

Please stop lying about what I have said

That does not ascribe the values to any particular vehicle, which means the filtration remains insufficient even under that method.

The data doesn’t filter well enough to prove your claims…so just drop them already. (Nobody was even contesting them, smh)

No lying by me…I simply pointed out what was written. You and anyone else may see it.

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But again even if the whole number was taken from that one aircraft it still shows that I understand what I’m talking about.

So again, I know a lot about what I talk about and my stats prove it to be true.

Yes You are.

I have never complained about " people trying to use non-SPAA tanks against aircraft and complained about SPGs or whatever not downing enemy fighters"

I was pointing out that vechicles have limited elevation, so nothing about people and no complaining, just stating how things are.

The topic at hand was data filtration, not you.

What cannot be verified cannot be taken as gospel…it’s only ‘claimed’ until verified.

Actually, that’s a pretty straight paraphrasing of how you’ve complained it is ‘unfair’ that various GFs units face aircraft.

I can explain this to you more via PM if you require…there’s no need for you to keep bloating the thread.

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As I have said, even if we substract all of AI kills done in Air RB the stats that stay prove that I know what I’m talking about in GF RBs.

Again.

No complaining about people or even complaining to begin with.

Just stating how things are, so please stop with lies.

That doesn’t resolve the data filtration matter. You have to be able to pair specific tallies to specific vehicles to authenticate claimed vehicle results. You talked on and on about the F4U-4B but there is simply no way to verify your claims as-is.

Now, drop it–you’re bloating the thread over some stat-strutting.

There is no lying there, it’s just history. People reading your previous comments can see that.

Don’t you remember what you said? (Reply via PM, your tangents have gone on long enough here.)

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It is just lying as You can’t provide any claim where I have complained about what You have described.

If You can’t cite me where I have complained about what You have described then just admit being wrong.

But it can be used to prove that I know what I’m talking about.

I cited the matter–it’s your previous complaints about GFs versus AF.

Irrelevant to matter of data filtration…it’s not always about you.

Now, stop bloating the thread.

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No complaining there as just stating how things are.

Not to mention that You said that I was complaining about people.

So again, stop lying.

But relevant to prove that I know what I’m talking about as it was the first point of this conversation:

And even if we assume that all my air kills were done in one plane, this one plane still proves that I know what I’m talking about.

Not taking into consideration some other planes that I have much better stats in.

It was always the reality that they sabotaged their own aims, and rather than taking responsibility they simply bloat the forums - Both the old and new - With repeat offense posts about " mUh ToNk cAn’T eAsIlY kILl pLAnE sO uNfAiR " on an incessant level.

This thread is just one of many, where any possible discussion about how to bring things more in-line while preserving respectable balance and reasonable accessibility gets hijacked by the TO Crowd that keep making useless claims that a TO mode would make the game better with zero supporting arguments to back such worthless claims.

You were complaining…but whatever. At least now you’re admitting that you said what I had referred to you saying.

The rest of that is all bloat so I won’t bother with it.


Bloating the threads with complaints about each instance of their tanks dying when they ended up outplayed and defeated did not advance the TO cause. What TO threads so often lacked was a sober look at TO itself, what execution would require and how it would be maintained.

Complaints about defeat by aircraft did nothing to advance that and 6.5 years of spinning tracks have shown this.

Even years ago, it was apparent to me that many TO advocates didn’t then (or perhaps even now) realize what they are trying to do is ‘sell’ Gaijin on the idea of TO.

Many, if not most, of the development proposals submitted to Gaijin (such as vehicles, camouflages, etc) are work that users propose Gaijin implement into the game–but merely proposing something doesn’t necessarily mean it will be realized: you need buy-in from Gaijin for the item to go ahead.

TO has likely suffered because this has not been taken seriously in years past.

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Increasing spawn point costs does nothing to the players who do well in those vehicles, they already have a surfeit of spawn points so all it does is make air assets less accessible to players who are already struggling to afford them.

In regards to increasing spawn cost of helicopters so that they can’t be spawned initially is something I could agree with under the strict condition that helicopters be given a new way to spade out stock vehicles in return. Spawning stock helicopters later in the match when there is more AA is suicide and it will take ages to make any points and just encourages suicide revenge killing even more (something I think is the worst part of CAS in the game, personally). Helicopter PvE is terrible as it is right now for spading helicopters as some helicopters have no equipment to earn points against AI controlled SPAA and all stock helicopters have to deal with multiple Ka-50’s taking all the points and kills.

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