lol.
This is WT afterall…
You’re not the first person to point out that the Mediterranean on Golan Heights has an altitude deviation. I was just telling you the way that the altimeter calculates the altitude in the game. If you took the time to look into this same exact question, you’d find that hundreds of people have already talked about it. Maybe the map is coded in a way that it’s giving you the wrong reading, or maybe we don’t properly understand the game’s code in how it calculates altitude, could be based on some weird pressure value, who knows.
Don’t understand your point here? Is this helpful?
Maps don’t have different “sea levels” since it is the zero coord of all the map. But the game client does desync from the server, So how the server calculates a trajectory and collisions can differ from what is rendered and data shown on the client. That is why you sometimes survive flying thru trees and other times they seem to reach out and grab you.
Thanks for clarifying, makes sense
Strange would that also affect multipath?
Nope, multipath works at actual ground level, not sea level.
There should be sea level and ground level separately in game.
Maybe you’re actually flying a really big jet, and your cockpit is 65m above the sea. :D
There already is.
But you can’t switch between them in battle.
Where? How to turn it on?
It’s [correctly] plane limited, so there’s no HUD feature.
However, for planes, and helicopters, that have radar altimeters, they do show up when using WTRTI.
However, much like real life, aircraft that don’t have them won’t show a number.
And thus there’s probably no reason to have a HUD item that won’t be there for most aircraft.
I have to disagree on that point. It would actually be nice to have radar altimeter reading secondary to normal altitude as an in-game option (not just through WTRTI). HUD items in game already vary since not every plane carries machine-guns, or cannons, or additional guns, or rockets/bombs/missiles. Its fine if airplanes with radar altimeter display under normal altimeter, and planes without, simply remain as the HUD already is
Also the problem with WTRTI is, it won’t display radar altitude if your aircraft doesn’t have radar altimeter. It won’t display anything your aircraft doesn’t have.
Additional separate sea and ground level indicator would be a nice addition. Sometimes it could help when you fly on maps like Afghanistan o Pyrenees and you’re in dense clouds and you realise you don’t know how close to the ground you are.
If developers call this game realistic, why don’t we have this feature yet?
Sea level is not even strictly and always / everywhere at Sea Level IRL either: Sea level - Wikipedia
It also won’t display digital radar altimeters as they are not included in the localhost, so a lot of top tier vehicles do not get to see their radar altitude even with WTRTI.
As for the sea level, i can’t really say if this is an intentional choice made to reflect real sea level variations or not. I cannot even check if the 0 coordinate on the map is indeed below the sea level or on it because it crashes the CDK Editor when trying to load any map for me as of late. Unlucky.
That’s why in aviation there are 3 basic altimeter settings.
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- QNH: Your altitude above mean sea level.
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- QNE: Your altitude standardized to 1013.25 hPa.
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- QFE: Your altitude relative to the local airfield pressure.
Yep, I know.
Btw, OP should have chosen a Buccaneer for his screenshot, so I could have posted this:
Spoiler
And we have it :)