Issue: Inconcistency of repairtimes:
Situation A, A player was in a long range duel with me:
Spoiler
- 
we both hit us at nearly the same time 
- 
he sustained: loss down to 2 crew members (both dark red), broken breach, broken ring, broken elevation, broken barrel 
- 
i sustained: los down to 3 crew members, broken breach 
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i had a 25 Second repair 
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he shot me when my timer was at 15 seconds ( and i checked in replay it was infact him and no he had no repair( vehicle T-64)) 
Not only did he repair all this damage and chambered a new round, but he did it with the “lowest point” a crew can be at
Situation B, I sustain damage from 3 different enemies:
Spoiler
- Damage: Breach only, loss down to 2 crew ( both red)
- repairtime 83 seconds EIGHTY-THREE ( and this is what even brings me to write this post)
- i ofcourse get shafted into my arse mid repair
My issue with this
- 
power of “Ace” crews is WAY to high, the sometimes 8 seconds for a Barrel split in half or a burning tank with no power is an absoluteley outright BROKEN mechanic 
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power of the repairskill in general is way to high, The effect of this skill in combination with the ace crew is just ridiculous 
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no repair of a major inflicted damage should be shorter than the round that was used to cause it took to reload, it is just pure pain if you take out someones gun in a duel and they can fire back before you chambre a new round 
what i believe needs to be done:
- 
major nerf to the effects of crewskill towards repair to the point that it makes almost no difference at all if you have a ace crew or a rookie 
- 
fixed minimum repair times per class of gun: Autocannon, Smoothbore, Howitzer, etc. ( W/wo autoloader) 
- 
fixed maximum repairtimes after Crewdamage : ( again per class and calibre of gun) 
quick meme poll have you ever had a repair higher than 80 Seconds ?
- no
- 80+
- 90+
- 100+?!?