In the current server development, the air defense systems have been modified beyond Br 10.7. However, these changes bring numerous problems, and other solutions must be found. In addition, the anti-aircraft systems in convoys and combat zones could also be updated to represent real threats.
NOTE: This topic only discusses SIMULATION mode; this mode does not have the same problems as battles in Realistic mode. In order to be able to respond to the problems of these two modes, it would be necessary for the anti-aircraft systems not to be the same in the two modes.
The current problem with anti-aircraft systems in simulation mode:
Background :
The current anti-aircraft systems in the game for jets are Rolands and VEAK 40s (or equivalent), the change that brings new systems above 10.7 means that these systems are replaced by Strelas and Shilkas (ZSU-23-4).
Currently, anti-aircraft systems in simulation mode have the problem of not being able to defend players on the ground, nor to protect the airfield itself. Indeed, above 10.0, some nations are able to reach the runway and therefore the players on it using air-to-air weapons (yes, it is entirely possible to fire an AIM-9 at an aircraft on the runway without being destroyed by anti-aircraft systems) or air-to-ground weapons. Starting at 11.7, almost all nations have weapons and aircraft that allow them to do so. Regarding airfield defense, this is a real problem during events where aircraft are unlockable, as it leads players to deliberately crash into the airfields vertically, dropping rockets or bombs as they pass.
Below I will explain the various current problems as well as the solutions provided by this update.
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Current problems with Rolands and guns systems:
- Lack of range: The missiles fired by the Roland have a range of 8 km. While this is useful for defending airfields, beyond a certain Br, this is no longer sufficient.
- Lack of elevation: The Roland’s maximum elevation is 40°, making this system incapable of firing missiles at targets with altitude.
- Lack of firepower: The defense systems using cannons are rather old systems that lack both range and firepower for higher Brs.
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Improvement brought by the update
- Elevation: The Strela has an elevation of 50°, and its missile is not guided by SACLOS but rather by IR/optical, making it capable of climbing beyond this elevation.
- Firepower: The Shilka having a greater number of barrels and a higher rate of fire will be able to correct the existing problem of lack of burst mass
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Remaining problem
- The remaining problem is range, and unfortunately, this is the main problem. Although the Strela has a longer total missile range (11km against 8km), its all-aspect lock range is only 3.2 km in IR mode and 5 km in TV mode (whereas the Roland had 8 km), which means that the Strela will engage its targets even though they are much closer to the airfield.
First improvement suggestion:
A first improvement suggestion would be to replace the Strela with a system with similar characteristics but capable of firing a missile with a significantly greater lock-on range. To this end, I would suggest replacing the Strela with the Osa-AKM.
The 9M33M3 missile used by the OSA has characteristics quite similar to those of the Strela, with a slightly lower speed and range but better maneuverability and a larger explosive charge. The main difference between these two missiles is their guidance type (SACLOS for the Osa), which allows the Osa to lock on and fire on a target up to 10 km away, making it more useful for airfield defense (given that it is not limited in elevation like the Roland).
My first suggestion would therefore be to replace the Strela with Osa in order to have a more effective anti-aircraft defense system at the top of Br. Additionally it would be good to diversify the systems, so it would be interesting to have for each airfield 2 or 3 OSA systems able to engage targets from afar as well as 2 or 3 Strela, more effective at short distance (obviously accompanied by Shilka for close defense with the guns).
Second improvement suggestion:
My second improvement suggestion would be to add more anti-aircraft system upgrades as the Brs increase. After the update is released, jets below 10.7 would face Rolands and those above would face Strelas, but this still doesn’t solve the problems at higher Brs. Therefore, I would suggest the following changes:
The vehicle choices made below are made in order to offer vehicles strong enough to defend airfields and represent a real threat but which can be destroyed without resorting to weapons which are not yet present in the game (anti-radiation missiles for example), each vehicle proposed by bracket can therefore be destroyed by some of the weapons that the planes in this bracket have.
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Below 11.0:
Below 11.0, the situation would remain the same as it is now, with the Rolands and existing cannon systems being fully capable of defending players and airfields (the Rolands could ideally be replaced by Rapiers between 10.0 and 11.0, as these systems offer slightly better performance and, above all, much greater elevation). -
Between 11.0 and 12.0:
- For missile launcher systems: missile launchers with a range of 10-12 km (Strela, Osa, Ozelot), but with a preference for guidance other than IR to be able to reach targets before they arrive.
- For gun systems: Vehicles with a high mass burst capable of eliminating aircraft maneuvering near the airfield. Ideally, these systems should also be equipped with short-range IR missiles, enabling them to support dedicated missile launcher systems (Zsu 23-4M4, LAV-AD, Guepard 1A2, Stormer AD).
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Between 12.0 and 13.0:
- For missile launcher systems: Missile launchers with a range of between 10 and 20 kilometers but with greater maneuvering capabilities (ITO-90M, Tor-M1/M2, Tan SAM Kai).
- For gun systems: Vehicles with a gun system but also short-range missiles capable of engaging closer targets (ADATS, 2S6).
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Above 13.0:
- For missile launcher systems: Missile launchers with a range of between 20 and 25 km. and maneuverable enough to hit all types of targets (Pantsir, CLAWS, Spyder AIO)
- For cannon systems: vehicles with a cannon system but also short-range missiles allowing them to take on closer targets (ADATS, 2S6)
Ideally, for BRs beyond 14.0, even more modern systems would be interesting, such as the Buk M3, the Sky Sabre, or the SAMP/T, but the maps are currently too small for such additions. These systems could indeed engage targets from the middle of the map or even reach them as far as their airfields.
What changes to anti-aircraft systems would you say would be most appropriate?
- 1st suggestion
- 2nd suggestion
- Other
Furthermore I would like to suggest an improvement that could already be implemented, currently the anti-aircraft systems of the airfields only target the players’ vehicles, it would be very interesting if these systems could also target the weapons of those, allowing to destroy the bombs and/or missiles in the air before they can reach their target (as far as possible obviously). This would allow the DCA to eliminate the biggest threats arriving on them (GROM 2, JDAM of 2000lb, …)
In your opinion, should anti-aircraft systems in ASB be able to destroy munitions in flight (as far as possible)?
- Yes
- No
Regarding combat zones and convoys
For several years now, combat zones and convoys have been defended by anti-aircraft gun systems, generally Guepars or Zsu-37s. However, with the advent of new aircraft technology (and the targeting of these systems, which were once far too powerful), these anti-aircraft systems have become useless, to say the least, and do not allow for proper defense of their targets. This is why I propose the following change:
The change I propose is that beyond approximately 11.0 (Br at which all aircraft have flares), some of the existing vehicles be upgraded to acquire short-range missile firing capabilities (ideally, infrared missiles). For example, the placement of a classic Guepard, whether the vehicle is a Guepard 1A2 with the ability to fire stingers, or Zsu-23-4M4s, be added to the opposing teams. This addition would bring a bit more challenge for players and force them to pay more attention to their surroundings to avoid being shot down by a short-range IR missile. This change would also bring a bit of realism, as MANPAD systems are widely used in current conflicts to defend positions or convoys.
In your opinion, should such systems be integrated into convoys and combat zones?
- Yes
- No
- Other
Please feel free to give your opinion and suggest other ideas.