you clearly explained the cruelty of war that gaijin had put so much effort to demonstrate. Now i see things clearly. Thank you!
Nice score.
Replay:
Gaijin Entertainment - Single Sign On
Comprehensible from his pov.
A guy you describe as “some lvl 15” with 4 days of fighter experience facing a guy like you with 130 days of fighter experience without really knowing where you are has not much options.
From my pov you simply activated blind hunt one or 2 minutes too early - meaning that he had not extended far enough from the airfield.
He left the bubble to attack you - and technically seen he won the game as his 9 ground kills created the ticket advantage.
The Meteor was a rookie and got damaged whilst flying afk - messed up his landing (tail broke off) leading to kill #1 but he was able to repair. The 2nd kill was a plain energy trap.
a guy with so little experience but already mastered the very peak and secret technique behind AirRB. i am amazed.
It’s PvP game so… I guess ppl should be allowed to choose not to die to an enemy.
So guys, stick to win conditions and activity settings
Even 4 min are enough to equal tickets. Split your cannons. One 37mm is enough for one small ground target.
If I would be in your situation the second it’s 1vs1, I would fly one time with speed over ground targets, killing as many as I can, climb and wait several minutes. If he camps for ticket win, he has to chase, if not, second run on targets.
This map is perfect for this tactic because all ground targets are in perfect line.
This is exactly why airfield AA should be removed.
You are not entitled to a free kill like that.
The real solution is for OP to learn how to lower tickets (literally kill 10 ground targets, its very easy), while also only having AA active when someone is landed on the airfield.
tbh I dont know since when players treated AirRB as a team based PVP competitive game and cared about winning lol.
No, not removed. Just nerf the instant hitscan and make it physical projectiles that can collide with terrain and have travel time.
I’d personally give it the same accuracy as say aircraft carriers in air sim EC for propeller tier battles. You CAN outplay it, but it pretty much saturates the skies with tracers so you must jink and fly fast and not loiter. It can and will still kill you if you aren’t careful. Alternatively, give it gepard from sim EC arrows’ AAA code - it’s almost harmless for your first pass, then rapidly turns into a terminator if you dare loiter (but if you’re fast enough - especially in terms of relative angular velocity - you can get a gun/rocket strafe in or a bomb)
unless its low tier AAA
This would allow just free kills - the same guys camping currently their own airfield would camp above your airfield. We had this until 2019 when there was no hitscan light aaa on airfields.
Even admitting that the old axis vs allies setup up made this rather rare - if you observe matches at prop BRs today you see basically in every match low skill players scoring kills vs players with even lower skill because they think landing on unprotected forward airfields would be a smart idea.
100% correct.
I am quite sure that the OP is fully aware of how the ticket system works 😉
There is no real solution - as from gaijin’s perspective there is no problem. If they would think that there would be a problem they would have solved it years ago.
Technically seen gaijin benefits from 2 perspectives:
- Every kill by af aaa hampers the progress of the killed player - less SL due to repair cost, less RP due to shorter game time.
- The sole existence of af aaa lures PvE players in a PvP dominated game mode like Air RB by creating the illusion that all they have to do in a match is to bomb a base and rtb like Usain Bolt.
Without this false sense of security there would be an outcry - af aaa prevents the necessity to learn. If your target audience has neither the passion nor the patience to learn & improve it makes no sense to enforce this process as you would discourage them to spend (more or further) money.
Fact is, OP had his chance to win the battle, but he decided to go for the 11th kill. His choice.
Imo there is no problem at all. Ground targets are a part of the game and winning the game could be done in two ways.
If I were in that guy’s position, I would do the same.
You are camping his airfield.
You have an altitude advantage.
You probably have lower fuel weight.
He might be stock.
Worse of all, you activated a blind hunt order. I know it’s part of the game but I have no respect for people who do that. It’s unsportsmanlike, much worse than camping airfields imho.
You could drain some tickets to make him fight you, although at the risk of him doing the same after rearming and possibly ignoring you while maintaining high speeds with his superior roll rate to evade your guns. (probably not since he was lvl15)
In the end, that’s the choice you made, that’s the team you got, and airfields should be protected.
Coming to the forum complaining about someone who isn’t breaking any rules is pointless. You can suggest adding new gamemodes, it seems like you would prefer a pure TDM. New gamemodes should be introduced in my opinion. A TDM in small maps for people like you, or the already accepted suggestion of a revamped “AirRB EC” gamemode for the rest.
Congrats on the 10 kills.
If your bad decision made you end up in a shitty situation you shouldnt get a free get out of jail card.
If youre that outmatched you SHOULD die unless you have he skills to turn it around.
-How do you camp an enemy airfield that has rolands that destroys everything within 8km radius?
-altitude does not mean that much for 8.0-9.0 jets, not to mention i dropped my alt and airbraked 3km in front of him (a Sabre)lol. The blindhunt also applied on me.
From what I saw, that person is like one of the top 10% most passive players in the game which I do not expect to encounter every game.
I find it stupid to describe killing ticket as some kind of “tactik” to win the match as if it is the same as planting bomb in CSGO.
most of the time people only ground pound/ bomb for easy SL/RP. Any ticket decrement in early-mid game is only due to the fact that someone is trying to grind, not because anyone is trying to win the game or their performance is good.
imo ticket advantages is largely dependent on how people want to grind in the lazy way, how well some plane can destroy hard targets/ bases(some people use a10 to kill 10 tanks/ pillboxes then die straightaway), map configuration and team configuration (which are decided by the totally balanced uncompressed mm).
I admit that the ticket gap in this match was not that large and can be equalized by a single mig15(assuming there were enough howitzers left), but that is not the case in every game. I’ve had games where one could just circle 2km above the airfield for 7mins and there was absolutely nothing to be done for the other team to win the game although it was like a 5v1.
as for suggestions, I would be satisfied by anything that is balanced(possibly objective-oriented as well) and would not let people gain massive advantages without using a single brain cell.
I got a 10kill game and that is mainly due to the fact that a downtiered mig15 eats meteors(and other low br planes) for breakfast, not that I am pro or anything.
It is hard to justify having rolands that spam missiles at such a low BR when the overall balancing of the game is simply terrible and inconsistent.
Is the player who doesn’t understand the basics of dogfighting and using the airfield entitled to winning the match for basically doing nothing themselves? It’s quite literally the definition of “I did nothing and I win!” – thus, for this Sabre player, the gameplay loop of hiding behind airfield AA and bombing bases is affirmed as being positive.
I wonder how this sort of gameplay loop will hold up in the long run if it is affirmed as positive… It’s almost as if you will never learn to play the game, if it’s affirmed to you that this sort of behavior is okay and is rewarded to you by the game. Maybe that’s just me though.
Landing, and rearming should be a risk. Choosing to focus on bombing should also be a conscious decision you make. You want to bomb, and ignore players? Go ahead, you will die, and that is your fault. You made that decision. Player agency is maintained.
Base AA throws a wrench into that mix, by basically imposing the following:
“Hey, you, John_A10_Fan! You, who, consciously makes the choice to NOT engage with the PvP aspect of the PvP gamemode. Fly over the airfield and you can throw out all thought, decision making, gameplay knowledge/know-how by simply flying in circles to ensure you don’t get punished for your poor decision making in the match! Isn’t that cool? You can continue grinding for your F-15E without really even having to play the game! All you have to do is take off, drop bombs, go back and then fly in circles around your airfield!”
I really hope that we could have a datapoint to reference to how this sort of stuff could affect the skill of a nation at large… Oh, wait, we have it:
It’s my opinion that this sort of play style is responsible for the subpar performance of certain nations at higher BR brackets. Especially because it is practically rewarded/reinforced by the existance of Base AA. There are hundreds if not thousands of players in this game, right now, who don’t know how to properly play the game because the incentive to learn is never really instilled into them – because they can always retreat back to their safety zone if something were to even slightly go wrong. And surely, bombing bases gives more RP than killing players, right?
Essentially, as long as something like base AA exists; the common Joe will never have any reason to get better. Because he can get by just fine bombing bases and then spamming his missiles in the head on, and hiding behind base AA at the end of the match. It sure feels like progress to him, which is why he will be very disappointed when he gets to the top and has 0 idea what to do and suddenly will find all sort of excuses as to why he can’t beat those Su-27s with his F-16.
Tickets system on it’s own is another plight of this game. And yes, you are correct, the optimal solution for OP would’ve been to do that. But he wouldn’t have had to do that if the level 15 wouldn’t have had the option to retreat to his safety bubble in times of strife.
And sure, that solution could work. I still advocate for it’s removal though, because I believe the player should have full agency over the actions which means they also should bear the brunt of their poor decisions made during the match. Such as voluntarily landing, even if you have ammo, fuel left to fight just because you want to get your bombs back. You should be punished for that, that is your fault for choosing to ground your aircraft. That’s all.
It is stupid, but it is also a tactic unfortunately.
They wouldn’t have won if OP didn’t begin to camp the opponents airfield while ignoring tickets.
It already is since you can end up in a worse situation on takeoff. That still doesn’t change the fact that you are not entitled to kill an enemy plane that’s damaged/out of ammo for no reason other than you not wanting a fair fight.
Without AA, ignoring all fighting and camping the opponents airfield will become a valid tactic, and why would anyone want that?
That’s untrue IMO. Base AA is not the limiting factor behind player skill. AF camping isn’t that common, and the real limiting factor is that killing players doesn’t net that much more than base bombing, so why would anyone want to learn to get better?
Being forced to be a free kill to someone who doesn’t deserve it because you actually played the game is the opposite.
I feel like just marking on the map the exact radius of the airfield AA and then allowing said AA to lose track of you if you go super low (like 15 meters off the ground max) would do plenty to making the camping the airfield a bit fairer.
The issue with airfield AA is not that they shouldnt exist, its that there should at least be some way of working around it so that we feel its not just a super OP guardian angel to hold your hands.
I don’t really mind people getting protected by AA while on ground. using terrain and the inactive player thing do counter that kind of abusive use pretty effectively.
But players deliberately flying above the airfield can cause problems. a group of Rolands with infinite missiles shooting at early jets is pretty crazy.