I'm not one to typically complain here, but I have a serious bone to pick with the Balance of this game

Any vehicle can be killed from the right angle.

All nations have vehicles to kill other vehicles. What’s relevant is general performance.

What I’m talking about is a lot of the player base of US are inexperienced players so no matter what vehicle you give them or how much “balancing” you do, it wont change much.

US / Germany / Russia all have high player counts.

US / Russia are low win rate right now. Germany is high. Why?

Its the type of vehicles those country’s have. Germany is way more difficult to grind through then Russia or USA due to the type of vehicles they have. Which means you have to work to get better at the game to even grind Germany, while Russia and USA have a pretty easy going tech tree of vehicles to use. So when we get to higher battle ratings where Germany starts getting good MBTs, a lot of the players wont know how to fight against it cause they don’t know the way to shoot weak spots like a lot of smaller country’s and Germany players had to do to get kills beforehand.

Even then though there’s still the issue of over compression like I said earlier.

Leopards have the same exact weakspots as every other MBT.

Their turret cheeks have smaller gaps and so does their breech area. The 2A7 model also has effective UFP armor something majority NATO vehicles lack.

Germany lacks support vehicles and CAS compared to the US and Russia.

I disagree.

That was something brought up in another thread. What I see is Germany was lacking in vehicles at top tier (and still is) and USA and Russia were pretty much the country’s to use at top tier so Gajin ended up giving Germany a really good MBT which they should have just added more types of vehicles to the TT to fill it in, which would have fixed the issue. So now it comes to another issue of USA and Russia players dealing with a Leopard 2A7 spam which its pretty much the only ground vehicle to use in Germany at top tier.

The balance seems to be the vehicle rather than player skill then.

There needs to be balancing yes. But players not knowing how to play and getting curb stomped by better players then saying its the vehicles is also a issue.

Thus we have the current system where Gaijin tries to appease both. Personally I don’t like it. I’d rather balancing be purely based on vehicle performance.

Russian tanks armor is not better, and especially not for the mass.
Outright propaganda to claim that it has more armor either in-game or IRL.

Strv 122A has the most armor. Strv 122B is 2nd.

T-80BVM has significantly less armor than 2A7V as proven by your screenshots; and as your evidence shows T-80BVM has as many turret weakspots as Abrams turret.

T-90M has armor between Strv 122A and 2A7V BTW.

@Fluffy_Bucketles
Why do you want DM53, M829A2, L27, etc removed as well?

@GNDM_Panzer
In War Thunder, Russian tanks perform as badly as real life.

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The game doesn’t scale vehicles to the same hanger it zooms it in based on the vehicle.

The T-80s are much smaller than the Abrams. The Leopard 2 as well. The total area of those two tanks is greater than the BVM even if it looks similar.

Yes, its volume is smaller.
Which makes its armor for its volume for its mass actually higher than that of Strv 122A.

Non-inert area of the turret is the same size though.

I’d need a specific video for evidence on that. To my knowledge the area is smaller overall.

I find it funny also that most people are complaining about the Leopard 2A7 being OP and other people saying there’s Russian bias or even people saying USA has trash tanks but no one is really talking about how Japan, Britain, France and Italy are just forgotten.
There’s so many reports about how the TKX, Challenger and Ariete have the wrong armor. Many of those country’s have so many vehicles that could be added that would balance the game pretty well.