I'm curious abot your opinion on some paper vehicles (poll)

The O-I is a paper heavy tank not in game, the Kronstadt is a ship in game, but she was only laid down and never completed in the configuration she is
Disregard that Gajin would not remove the Kronstadt, I’m curious on what you think

  • Would like both vehicles in game
  • Would like the O-I in game, but not the Kronstadt
  • Would NOT like the O-I added to the game, but keep the Kronstadt in game
  • Would not like any of these vehicles in game
0 voters

Both vehicles were built to some extent, so both are unfinished prototypes. Additionally, OI and Mi-To (OI prototype) are the only Japanese tanks of era 1+ that can be included in the game. There is also the Type 91, the predecessor of the Type 95. There is a great need for a heavy tank that will not be behind the Pay Wall. The suggestion about OI was accepted by the moderators, and I intend to write suggestions about Mi-To, so maybe one day we will see these vehicles in the game.

Ohh geez another post spotlighting the Project 69 like it’s the only one (looks at over ten different ships & the one mentioned wasn’t even the first)… Only true paper stuff is in japan/germany surprisingly in all modes ground/ water/ air (Ho-Ri, Type 5, R2Y2)

My opinion is that the O-I tank should at least come to this game, hopefully sometime soon.

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I never understood the scandal around Kronstadt. Fuselage created = unfinished prototype.

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I understand the argument being made. However, gaijin has stated that ships have different standards for getting added due to the huge differences in resources needed to produce ships vs tank/planes.

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I cannot comment on O-I specifically, as I don’t pretend to know enough about it, but my view on paper vehicles ranges based on just how paper they are.

My big problem with them is that they never go through the natural process of adjustment and compromise that real things do. I think it’s always important to remember that companies are often bidding for contracts. It is in their interest to over estimate the capabilities of what they are offering, often they blatantly know behind closed doors they wont deliver. Its why almost every contract ever runs over budget and over time.

If you look through the history of vehicle production, so often things are scaled back or compromised on. Often the design changes almost entirely by the time it reaches the field. That great armour they proposed ? Trials find its too heavy and has to be reduced. That reliable engine they promised ? Trials found it was bursting into flames and had to limit its output. That quick autoloader they promised ? Trials found it was mechanically unreliable and had to be slowed. That high ammo capacity? Trials found the crew was cramped so was reduced etc etc.

Almost every real vehicle has gone through this process of overpromises being toned down, and my concern is, if you add these paper stuff, you end up in a slippery slope of adding increasingly ridiculous fantasy stuff that powercreeps the genuine stuff that was subject to the reality of physics and industry. The other tank / plane / ship game in this genre are a great example of this. Fake stuff outclassing the real stuff. I dont want WT to be that.

Where you draw the line is very subjective. I am generally more lenient towards ships, because they are such a gargantuan undertaking to produce, nothing will make it to the keel being laid unless there is absolute confidence in the design. When you think about it, ships are basically the only weapon of war that has no physical prototype. They have to get it right and serviceable first time. They can’t afford not to.

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The OI underwent some field tests until its suspension broke down. If it weren’t for 1944 and the project had no budget, they would probably have repaired it. OI is a very real vehicle, perfect for the tech tree. Mi-To is an OI prototype, i.e. OI before it arrived at the training ground and would be a great premium vehicle

AC IV is completely paper.