If you guy's were to make a map, what would it look like?

If I may be greedy with a second submission:

MapLayout_Domination_WhiteRockFortress

13 Likes

MiG Alley

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2 Likes

Basically ideal map is one that brings something for everyone. City where newbs going to play CoD, and A+B with sniping points, choke points and where real men win or lose the battle.
Like this one.
why-arent-sim-maps-used-in-high-tier-they-have-the-size-to-v0-zl1tk0j5okf91

7 Likes

Even more enlarged version (300km per side minimal, 450km for ideal, maximum 550km)

Seems like it would also enable some fun carrier ops without severely hindering non-carrier capable aircraft.

It just needs functional ground battle spawns and forward airfields those ground battles can unlock. Make those battles actually make an impact for moment-to-moment gameplay rather than just tickets.

Why would we want to make maps when gaijin obviously makes the finest maps possible?

1 Like

Here is my collection’s part 1.
For ground battles:

Swamp of vietnam
Idea based on on old vietnam map variant… when river part changed from water to swamp ground.

from 1.0 BR to 6.0 BR
Possible battle mod variants

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City of vietnam:
Idea based on on old vietnam map variant… when river part changed from water to swamp ground.
from 1.0 BR to 6.0 BR
Possible battle mod variant

Spoiler

cityofvietnam#1.PNG
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A redesigned old jungle map:

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(red part show restricted area , green lines show additional stone, fortification cover location)
ega

Possible ground battle maps from air battles:

For only RB: Gumrak airfield:

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Khalkhin Gol:

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Or for ground RB and AB the African Canyon:

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Or Saipan:

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Abandoned factory V2: basically and old abandoned factory reworked variant which will provide more opportunities:

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A somewhat large scale map of Vietnam for mixed battles (think apocalypse now kind of aesthetic) it would be cool for 6.3 and above

Ruinberg_875x875px

Expanded Fulda Gap for 7.7-9.0

[Operation] Desert Storm 1991 for Air SB

1 Like

I’d love to see maps like in SQUAD ported over as EC maps with land/air/sea. Harju, black coast, sanxian islands, and skorpo. All of them have good open field, rolling hills, forests, urban, and enough water to support lower tier coastal stuff maybe destroyers. I just want bigger maps, more players, and longer matches. No more tdm on postage stamps.

Spoiler

https://youtu.be/fWlWzWHMZf8
https://www.youtube.com/watch?v=QXaAIYI7qiE
https://youtu.be/hNSqu8ARwX4
https://youtu.be/-2FWlAb07RU

A map that generally mimicked the battle of 73 Easting. Open desert, foliage only short scrub, long range map, prepared battle positions on each side (Hide, Defilade, Hull down) that vehicles could move to and occupy. Wadis running along avenues of approach toward capture points and points of interest. Secondary hasty battle positions (Defilade, Hull down) stationed along wadis to give each team the ability to perform a leap frog advance.

Probably same as that for me, a long open range map with the occasional dune for cover. It requires you to be strategic when moving from cover, but it is also possible for people to Brawl somewhere on the map.

My home town. You do not understand my desire to pound 30mm Bushmasters and/or the KwK 36 into my school.

1 Like

I think an urban map that actually looks like it’s in a state of emergency would be cool, specifically a large city too.

Maybe pull a Modern Warfare 2 and give us a map like the invasion of Washington, where you can very visibly see the desperation of the defending forces and the sheer emergency, but place it in a much less problematic location, like New York or London (which is still problematic, but the issue with Washington is that the most notable architecture is government buildings so it could be a little problematic, but cities like London have notable architecture that is far enough away from major government locations, same with New York.)

It would also be cool to have more destructable environments, like the ability for bombs to demolish buildings, which would open up new routes for CAS (the map would also be much, much larger than current maps and would have some “safe” architecture that can’t completely block a team into a location)

Alongside this, there would probably be ambulances in the streets and damaged military convoys, but really the most worldbuilding of the map would be the sounds of sirens and the distant exchange of fire, and a map would work best like this “unbalanced”, as in both teams are pushing, but kind of in the battlefield way where you can (as a defender) push the enemy out of the city or yourself be pushed further into your nation.

Anybody’s feedback on this is appreciated too

It would be wider with more caps and spawns to ensure the players are more spread out and time to engage is quicker, but not due to spawncamping (nothing sets me off more than driving for 5 minutes up the hill and dying there in second…)
And caps would be more meaningful - not a random circle in the middle of the field, but something worth controlling and defensible.
Also, some form of AI AAA behind the lines. Not as overpowered as in naval, maybe just LMGs with tracers to help spotting the plane and lightly damage it if itgets too close.