If you guy's were to make a map, what would it look like?

Basically title, What would your guy’s ideal map’s look like if you could add them to war thunder?
This can be any area, any time frame, Any br or locked to certain br’s. Anything.

(Screenshot’s or photoshopped pictures for visual’s would be cool, or not. up to you!)

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4 Likes

Himmelsdorf_875x875px

6 Likes

Falkland island map. The full thing.

First air EC map larger than 128km². Can easily get a few interesting naval maps given the coastline of the island and probably a few fairly decent ground maps as well in various locations.

It’s perfect.

Another fun one, at least for air EC could be an RAF Valley map

9 Likes

I would do a map based off the Canadian Rockies/Canadian shield. Large elevation changes, dense forest, and big clearings. Perfect for TD’s on sniping, light tanks for flanking, or heavies for pushing up (or holding down) through thin valleys. In my mind It would be a big map for sure, good for battle matches and a gamemode I suggested earlier.

I’ll make the entire San Andreas map from GTA

Tanks, planes, ships and everything in one place.

3 Likes

If I may be greedy with a second submission:

MapLayout_Domination_WhiteRockFortress

10 Likes

MiG Alley

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2 Likes

Basically ideal map is one that brings something for everyone. City where newbs going to play CoD, and A+B with sniping points, choke points and where real men win or lose the battle.
Like this one.
why-arent-sim-maps-used-in-high-tier-they-have-the-size-to-v0-zl1tk0j5okf91

2 Likes

Even more enlarged version (300km per side minimal, 450km for ideal, maximum 550km)

Seems like it would also enable some fun carrier ops without severely hindering non-carrier capable aircraft.

It just needs functional ground battle spawns and forward airfields those ground battles can unlock. Make those battles actually make an impact for moment-to-moment gameplay rather than just tickets.

Why would we want to make maps when gaijin obviously makes the finest maps possible?

Here is my collection’s part 1.
For ground battles:

Swamp of vietnam
Idea based on on old vietnam map variant… when river part changed from water to swamp ground.

from 1.0 BR to 6.0 BR
Possible battle mod variants

Spoiler

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City of vietnam:
Idea based on on old vietnam map variant… when river part changed from water to swamp ground.
from 1.0 BR to 6.0 BR
Possible battle mod variant

Spoiler

cityofvietnam#1.PNG
cityofvietnam#2.PNG
cityofvietnam#3.PNG
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cityofvietnam.PNG

A redesigned old jungle map:

Spoiler

(red part show restricted area , green lines show additional stone, fortification cover location)
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Possible ground battle maps from air battles:

For only RB: Gumrak airfield:

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Khalkhin Gol:

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Or for ground RB and AB the African Canyon:

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Or Saipan:

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Abandoned factory V2: basically and old abandoned factory reworked variant which will provide more opportunities:

Spoiler

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A somewhat large scale map of Vietnam for mixed battles (think apocalypse now kind of aesthetic) it would be cool for 6.3 and above