That argument is the same as me saying:
“TO only players just want to be able to spawn camp without risk of being bombed”
Its a stupid argument that shows you have no interest in any kind of meaningful discussion on rebalancing CAS
That argument is the same as me saying:
“TO only players just want to be able to spawn camp without risk of being bombed”
Its a stupid argument that shows you have no interest in any kind of meaningful discussion on rebalancing CAS
There is no way to balance CAS in this game.
No matter how You look at it, TO is the best solution for everyone, otherwise just accept constant nerfs/buffs
Maybe have it be tanks + infantry (🙏)
this would result in less free effortless kills against players who cant do anything to not get killed.
how dare the ground players not enjoy getting bombed
There is no element of ‘can’t’, just the woe and misery fed to you by those who solely want the one eventuation they tout through all these threads whipping up the doom and gloom.
“The only difference”?
That’s a huge difference in game-play. Which is entirely the point.
Please explain why it would be a bad idea for players to have a choice to play tank-only battles.
“because real life doesn’t have tanks only, hurr Durr”
Why?
Because you don’t approve of it does not make it dumb.
Enough players seem to want it - LET THE PLAYERS CHOOSE what they want to play.
Are you worried so many would leave the mode you like it would be impossible to play?
-The 10 CAS haters who religiously spam the forums with anti-CAS cope.
Interesting how you dodged my questions.
Care to try again?
Starting your reply with insults isn’t a great idea if you want people to take your questions seriously.
It was an observation - you did evade my question.
I have a feeling that no matter what I posted, you would not be able to provide an answer to defend your position.
By letting players choose if they want to play with CAS, or without in a separate TO mode there is no downside.
This is quite honestly, what the afflicted put out on such the regular basis that it’s actually unfortunate that anyone even takes this sort of thing as ‘discussion’.
someone is angry and has nothing better to do than flag posts, so ill repost this
you didnt present an argument so i just had to assume. but there is nothing you can say to defend CAS so i wouldve said the same thing either way.
you just want free kills, and youre seething that someone dislikes it
… yeah?
that is literally the point lmfao, that is the one single thing i am talking about the whole time
I will suggest
Increase Air to air rewards for CAP,
Increase the density of foliage and add more treetop coverage,
data link between airplanes and SPAA’s could be interesting
Balance rewards based on munition used for CAS, smart/dumb bombs, missiles ect…
Datalink is technically already implemented with the a-10c but its just HUD IFF at the moment
Edit: Im a cas enjoyer and i think it significantly adds to the immersion. Some common strategies of dealing with CAS isnt implemented in the game (such as dense forested areas) which i’d like to see.
This, could lead to more than just air restriction… An actual way to laze targets for air, would make an interesting gameplay option other than just sharing radar, and target selection.
Not sure if this has been suggested before, but what if it cost spawn points to rearm the aircraft at the airfield? It wouldn’t make a massive difference, but it would help stop back-to-back plane respawns from constantly happening.
Yes! I would love to see buddylazing making an entrance to war thunder. It is quite nifty in DCS when you dont really have the time to search for targets yourself.
This, or just make the rearming process longer, 30 seconds is very quick. It was not that bad when all we had was props. but since it doesnt take a afterburning eurofighter more than 30 seconds to be over the OP after rearming, we should increase the length of the rearming process.
This is honestly a pretty bad idea. There’s already far too many CAP players and more CAP means less players on the ground, and unlike CAS, CAP doesn’t make any real contribution to the match especially when they’re just shooting down other CAP players, and increasing rewards would only lead to more CAP.
As far as your other ideas:
Datalink could be pretty useful, where radarless SPAA get access to teammates radar.
Decreasing rewards for guided munitions, especially if it scales with how many you’re carrying doesn’t sound too bad.