I’m just talking about the unbalance and prove it by playing it.
So looking at your film you deny that is skill? Most console players would have to spend a long time trying to set up flight controls to even get near what you did with the F4U there.
Somebody who has spent ten years playing this game is not to be confused with those who have not.
What battle rating on average are you playing
So looking at your film you deny that is skill? Most console players would have to spend a long time trying to set up flight controls to even get near what you did with the F4U there.
That’s two hours of flight time with mouse controls. I didn’t even have mouse controls set up for my first three triple kills with CAS, I was still using the default controls (page up/page down for elevators, no instructor).
I think you are massively overstating the skill required to fly aircraft in non-sim modes.
A lot of Western nations rely on aircraft and mostly fixed SAM’s (that don’t have a real purpose in-game) for air coverage so there won’t be many ground based AA-systems that will sit at top rank.
Solution: Modestly increase the cost of air to ground weapons and decrease overall spawn cost of aircraft that have AA as the primary loadout, that way if nations don’t have a competitive high-ranked anti-air system, they can rely on Aircraft to get the job done. Touching up/improving the existing ground-based SAM systems and balancing out SPAAG’s such as the Gepard 1A2 by giving it it’s FAPDS (Just for example, there are other nations who have other specific anti-air rounds that significantly increase effectiveness) may also help too.
My opinion is focused on higher ranks. I haven’t had to many issues at lower ranks with CAS.
Remove all the tanks from the game so no more CAS problem !
I got it: I would increase SP rewards.
Increase SP requirements for suspended air to ground weapons, and increase SP requirements for the nuke.
And long range SAMs are a constant part since they were made. So when can i hop into my Patriot to shoot down planes in Air mode? Oh i cant…
Bro just tore down every other argument in one post
Is that an issue? xd
Nah but you should look in to debate clubs and etc
I’m looking at my recent matches in I think BR ranges 4.0-6.7 (mixed TD, MT, LT, SPAA, air), and a bit 10.0 (SAM almost exclusively).
Ah yes, that discussion about “why is air not a mixed game mode…:” which surprisingly hasn’t been tackled a lot in those discussions.
Well, as I see it, you can have no ground or air battles without air basically since mankind took to the Skies.
Air battles however can be fought without intervention from ground and sea, and in games with AI ground/naval targets, there is also a (often questionable, I’d say as well) AI air defense.
AI controlled air defense however probably only works roughly ok in Sim, with air defenses that have to be countered/destroyed/worked around to be successful in aircraft. “Roughly” I say with sometime unrealistically powerful air defense in some cases like magically accurate and precise optically guided flak traveling and speed over bumpy terrain and killing you on sight…
The “small air volume furballs” that are Air AB and Air RB however are already so unrealistically condensed that adding player controlled air defense there would add only to the confusion.
But that’s my personal view / interpretation only.
CAS doesn’t have the payload to sway a game until ~9.7+ where you have 6+ missiles.
If you’re playing exclusively SPAA you likely aren’t going to notice the effect on ground compared to if you were getting obliterated from orbit, watching your team might give you a better idea.
Yes, similarly to how War Thunder’s Ground maps are not designed for legitimate play and are mostly CQC CoD arenas that don’t allow room for SPAA to function.
Gaijin has a lot of serious work to do to make their game “balanced”. As it stands neither mode is in good shape.
Haha, playing SPAA you have enough time to watch both air and ground easily, and believe it or not, one has enough time to read the kill feed and get a grasp of what’s happening.
I fail to see how you’ve managed to miss the potency of aircraft then.
So we can check Your stats and see that SPAA is effective?
Sure. My stats will not tell you anything about that however, as it only shows my own capability or - more likely - incapability to kill planes, nothing more.
If You are incapable of killing planes, how do You know if something is effective?
The K/D of SPAA is irrelevant when planes can release their payload and die yet still manage multiple kills.
SPAA is not preventative, that is the fundamental imbalance between CAS / SPAA. Even if you kill a plane it can still kill multiple team members. The only stage at which SPAA becomes preventative is 10.3 onwards when you have access to radar SPAA.