If you could, how would you re-balance CAS in Ground Battles?

This makes no sense.

All decompression does is move vehicles around. Does not remove them from the queue.
Probably similar to changing BR range from 3 stres to 2 steps. Same amount of vehicles - you are just changing what battles you are placing them into.

Its gaijin, have they ever actually made a decision that made sense?

but the theory behind decompression affecting queue times is that a match is +/- 1 BR. If currently to have say 100 players queuing it will take X time. But if now those same 100 players are now spread over a larger area, too large for just 1 brakcet to be queued together, then it would increase queue times.

Now I do think a decent decompression would increase queue times… from about 3 seconds to make 4.

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Surprisingly, they made one with most of the DDs going down to 4.7 (barring americans) in the next BR change.

Akizuki class now aren’t going to be slaughtered as often.

Yeah, may need to dust off the destroyers again.

But top tier naval is still compressed to hell though

Tbf the american CAs (des moines/oregon city/etc) need to be brought down to 6.0/6.3 max. Maybe drop NoDak to 6.0 as well

But this ain’t the thread for that.

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The Horror!

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English (and most languages afaik) default to male pronouns when referring to someone who’s sex is not known. That’s also why we have words like man-made and mankind.

That’s not an issue.

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Maybe about:

How it is still unbalanced? All people present in the mode are going to have SPAA/CAP. All people in the mode are going to be prepared for combined aspect (air) to appear and their whole playstyle will be around it.

So what already happens in the game right? Your proposition is what exactly? To give such player free stuff and get killed by people with much more experience so in the end his experience with the game will be the same?

So same for a person who wanted to have fun in a tank and is being told to go play different game with comments like this:

You can’t balance air vs ground combat as again, air always dictates how the fight is going to go.

What You can balance is teams. If both teams consist only of people who are there for combined gameplay, it will be far more balanced.

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You’re implying this will happens with absolutely no evidence to back that up. Playing SPAA and CAP is still lacking incentive, you haven’t solved anything. Are you living in a fantasy right now?

There have been several propositions, keep up.

The difference is the person finding combined arms broken when combined arms is what was advertised just had a rug pull happen. The person who’s getting mad they’re seeing planes when playing a tank when they’re playing a game that’s specifically built for combined arms is being unreasonable.

Citation needed. You have not demonstrated there is no way to balance you, you’ve just given up on the idea.

This already exists. Everyone knows going into ground battles you’re gonna see CAS and helis. This is a surprise to absolutely nobody. You just eliminate people who refuse to adapt

Please tell me why someone who wants to play just tanks would go for combined mode if he had an option to play tank mode?

People who enjoy combined aspect of the game are playing SPAA and CAP.

No matter what You change, no one who wants to play just tanks is going to use SPAA or CAP, he will just leave the match and move to the next one (one of the reasons of ODL)

If You had actually read the topic, You would know that I have responded to all.

A trailer from one year ago

It showcases WT where naval is attacking ground units, I belive You see the problem that this is not in game and talks about it in other topics right?

Or should we talk about how a lot of ads for WT showcase modern warfare, what about players who just come here to play that?

Sorry but again, with TO around, combined mode would be much more balanced as everyone in both teams would be in that match for combined aspect of it.

The whole topic, You can read it.

So the biggest issue with current gameplay and what makes it impossible to balance?

No matter what nerf/buff/change You are going to propose/implement nothing in regards of the unbalance will change as air always have the upper hand against ground units. If one wants to just play tanks he won’t play SPAA/CAP even if You give it to him for free and You can’t choose players You are going to be in team with beside playing in a squad. This issue is present from the moment GRB became combined.

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You shifted the goal posts again friend :^) Answer the question, how do you backup your original theory?

Yeah, and not enough are doing it because there’s no incentive. That’s the whole problem. It’s played reactively because there’s no incentive to play it proactively. On top of that, the reactive nature is also not enough to balance the issue. That is, quite literally, the whole point of this thread and you’r positing that it’ll just “work itself out”

Once again you have failed to demonstrate your thesis. You have not demonstrated there is no way to balance the CAS element in the game, you’ve just given up on the concept and expect everyone to follow suit which is quite literally against the topic. Why not make your own topic discussing this if you want a serious discussion about your idea?

Yet when you’re responding to me you still only propose one idea that isn’t even originally mine, and don’t talk about the ideas I had. Weird that. Also you didn’t respond to one person I was discussing this with who came up with 4 different propositions. Again, keep up.

Believe it or not I would actually love it if naval could be somehow incorporated into a combined arms mode, but the current state of the game doesn’t support it. This would need an entire redesign of the mode and I don’t really have any good ideas for it.

I also do have a problem with just modern warfare just being shown, it’s clear Gaijin is trying to sucker people into buying top tier premiums, but this is once again out of scope for this topic.

Still failed to demonstrate your thesis at all. This would not fix anything in combined arms mode but make the chat somewhat less toxic. This is just an attempt to sweep the problem under the rug and making a really terrible business decision.

You mean the moment GRB released? It’s always been there, I know, I played the beta. Once again you repeatedly fail to actually demonstrate your thesis and only refute actual solutions by essentially saying “nuh uh.” Your only argument is nothing can be done, which runs against the premise of this post to begin with so I don’t even know why you’re here.

I didn’t shift anything, the question already is an answer.

Or maybe just because teams are made on random and there is a chance that most of people actually don’t enjoy combined gameplay and prefer tank vs tank combat (like if more people would enjoy it, probably more games with combined gameplay would emerged instead of more tank games).

I really didn’t as anyone who playes ground and air in the game understands that. As I have said, the nature of air units is the issue itself as because of it it always dictates how fight will go.

I haven’t given up on the concept.

On the contrary I have provided the best solution that will satisfy all players are truely balance the game as again both teams in combined mode are going to have players wanting to play combined gameplay, no more pure tankers meaning that more people are going to actively play SPAA/CAP.

It is not hard to understand.

If both teams consist of players who want to play combined, then all players in both teams are ready for it instead of having a mix with players who just want pure tank vs tank combat.

So You know that there was a moment when “SB” mode that worked like current GRB had for some time no air and worked just fine?

There is what can be done, seperation of players who don’t want to play combined aspect of the game instead of nerfing/buffing things for another +x years that does nothing as player who want pure tank vs tank combat don’t care.

Without it, any change is just another sweap under the rug that changes nothing.

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Imagine this “new guy” finds out there is air only mode… He will freak out.

People adapt to CAS, bad maps, constant uptiers and everything other, they just play 1 spawn. ODL = less stress, less CAS, less uptiers.

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And remember: there’s absolutely no Russian bias. You’re just bad at playing against Soviet vehicles.

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Seems like you already forgot. Your premise was saying it will balance itself out, which has no backing whatsoever, and then when I told you it had no backing you said:

These are 2 different premises entirely. You failed to address the challenge and instead shifted the goal posts somewhere else. Consider using logic for your arguments, you’ll do a lot better.

Sooooo you’re ignoring the problem and hoping it works itself out effectively. There is 0 evidence that this would happen, you’ve failed to give people more of a reason to run SPAA/CAP and hoped that by just removing a subsection of players who refuse to do it at all that it will somehow work itself out… And you call all the other ideas a problem? At least every other proposition is actually working to directly resolve the issue instead of hoping it works itself out.

Goal posts have shifted once again. The thesis in reference is that creating the game mode will work out the issue in combined arms. Not that there is an issue in combined arms.

It’s not hard to understand, it just doesn’t actually fix the issue.

Players queue for combat in a mode they know is combined arms but refuse to play combined arms is not a fault of game design but a stubbornness of those players to play what the game is actually built for. You are playing a game that tells you right out of the gate it’s combined arms, if you pikachu face when you see a plane in combined arms mode, that’s your fault, not the game’s.

Once again a thesis unsupported quickly crumbles. You have not meaningfully demonstrated the proposed changes will do nothing, you just say they will do nothing and expect that to be enough. Doomerism gets you nowhere.

In my experience most people do tend to ignore air only entirely lmao. That mode has its own issues

Yeah that’s why we’re here, ideas on how to balance CAS.

And there is solution - Tank only mode.

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I’ve already addressed this, read above

Seems like You have an issue understanding things.

Current combined gamemode will balance itself out becaues people who want to play tank vs tank combat are going to go to TO mode as the only people left in current combined mode are ones wanting combined aspect of the game aka prepared and ready to use SPAA/CAP.

As I have asked for examples of

And I’m still waiting for it as we are currently talking about already existing combined mode that in what I propose won’t need any change as it will balance itself out without pure tankers present.

I hope it makes things more clear for You.

Again, I asked You why someone who wants a pure tank vs tank combat would go to combined gamemode while having an option to play tank only mode and You failed to answer this.

So again without pure tankers present, people playing combined gamemode would be there for combined aspect of the game and prepared to use SPAA/CAP, if they didn’t, they would be playing tank only mode.

Sorry but I can’t make it more simple to understand.

Every other proposition doesn’t change things, just makes problem less visible for a short period of time.

Explained above, gonna copy paste it:
“Current combined gamemode will balance itself out becaues people who want to play tank vs tank combat are going to go to TO mode as the only people left in current combined mode are ones wanting combined aspect of the game aka prepared and ready to use SPAA/CAP.”

And other things also explained above.

It fixes it as whole teams are there for combined gameplay and are willing to participate in it.

If there was no pure air mode present I would agree, but we are here.

Not doomerism, just simply how things are.

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I have read almost all comments in this thread (you can check via my comments and likes)

You said there’s no incentive for players to use AA/CAP, but in reality people who want ground engagement, have no interest in AA/CAP. For example, Gaijin gives free AAs at higher BRs but for some reason ODL is more common there. Because many just don’t give a s##t about AA/CAP.
Giving TO this players will leave and current GB will have people who enjoying AA/CAP gameplay. You can’t force people play what they don’t want to play, doesn’t matter what rewards it will give.

For example neval - it has highest rewards out of all modes, but almost nobody playing, why?? Because people don’t want/like.

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