Sure. Tho it will still be outclassed by any CAS, even if you give a literal aimbot to SPAA.
Not a bad idea. Thos there are SPAA that are just better as tank killers. I don’t think lowering the BR of a Falcon, ZSU-57-2, or the finnish Leo 2 AA would be a good idea.
Also, you can’t take away their AT rounds, because then they would be useless against tanks (khm SIDAM-25).
Not a bad idea again, but there are nations, that have not enough SPAA that could be added to fill gaps. Japan for example.
Sure, tho there is the same issue as in the first point.
The only ones that could be really effective are systems, like a Patriot, or S-300, however they are multi platform, and would make CAS unplayable. I would happily accept that, but there is no way Gaijin will ever make a similar system, considering that premium CAS sales would just stop then. And also CAS players would start crying.
I fully agree.
The issue is that you also have to grind a second tech tree for that. What if you are a bad pilot, or planes are not your interests?
So players would still forced to grind planes to be effective in GROUND mode.
Do Air players have to grind tanks to be effective in AIR mode?
Most fighters still can kill tanks even with guns. A .50 cal can easily kill things, like Tigers and Panthers.
Even if you just give only pure HE belts to those fighters (i don’t know how you would do it with a .50 cal, and other small calibre guns tho), they can still kill open tops, or vehicles with an external ATGM/rocket launcher, or just track them.
Or, if you mean giving those fighters only AAMs, then at low tiers, you could not use a fighter to counter planes, because there is no AAMs that you can use.
Good idea, but let’s just make every plane take off from an airfield.
Agreed.
How would it be less effective?
Isn’t it the biggest irony, that CAS is Close Air Support, yet it is the most destructive thing to tanks.
Now, how to make it more belenced (yet it would still be unbalanced):
1, Only allow CAS to spawn if one team lost at lest 50% of their tickets.
If the ticket difference between the 2 teams is 0-20%, then both theam should be able to spawn 2-3 CAS at the same time.
If the difference if 20-50%, then the losing team should be able to spawn 3, while the winning 1 CAS.
If it is bigger than 50%, then only the losing team should be able to spawn 3 CAS.
2, remove ticket loss if a tank is killed by CAS.
Additionally, make 500 ticket loss if a CAS is shot down, and 1000 tickets if is crashes.
3, if a tank is capping a base, and it gets killed by CAS, and there is no teammate, nor an enemy, then the base should continue to be capped by that destroyed player.
4, make a lead indicator for every tank, like in Arcade, as well as make an indicator over them, like in Arcade.
5, give a CAS ban for teamkilling in CAS. So if you teamkill with CAS, you will not be able to spawn with CAS for x amounts of matches. The duration could be calculated, like this:
CAS ban duration = 100+(number of teamkills)^3 matches.
And as well, give a tank only mode, so people who want to use skill can have their own mode, and those, who don’t have skill can be happy too.