If you could, how would you re-balance CAS in Ground Battles?

Which gives them about 3 business days to seek cover and give the osa about 2 days to shoot down the mavericks.

That is not a problem for them as being able to kill a player that they can’t fight in a tank while he can’t do anything about it is what they call „fair”

2 Likes

@loki_V
Flag spamming wont change how bad you think about the player base lil bro

Looking at someone stats might give You a jony about why they have certain opinions

Never knew Osa is IR SAM.
Strela doesn’t have radar nor thermals so it’s pretty blind to ordnance.

1 Like

Never said it was, but for your picture it is obviously relevant.

Just look at the plane and watch for if they drop bombs or launch missiles. I can assure you, it’s not the Strela thats blind.

Kinda true but at least look at the stats properly
If i only played bombers (Rookie mistake from ages ago i know that)
But if i only played those type of planes,of course i would be having insanely low stats since the average kill ratio for a bomber its like 0.10

Rarely ever touched a fighter plane beside the F5E lately,so to a part,yes its true,to the other…doesnt really change what i said
Do you think im not complaining about FaF missiles by helicopters?Ive said it and agreed with another guy that we are on the same page
CAS overall if implemented right its not OP
Make bombs and FaF missile more expensive to get instead of getting a full ah loadout with 100 points
Shove an interceptor in your lineup (Gaijin has to do with for example like they do in the test server when they give “free” vehicles to use)
So people who dont play air have a way to counter air properly

Shove those helipads and airfield 80 km from each other and from the battlefield making impossibile to shoot and rearm before the missile even hit people

Those are starters,easier to implement an interceptor in the lineup for free,regarding maps,that might take a while

1 Like

That is why it is better to look at vehicles not overall stats.

There is no “right” implementation of CAS as it will always be OP against tanks.

4 Likes

the only way to make air defense more effective, is to let them spawn far from the tank battle, just like irl, air defense are behinde position not by 1 or 2 km, but by 10 or more. let the spaa spawn in the heli spawn and everything change

Making it impossible for SPAA to be threatened by tanks would just be dumb.

So making it impossible for SPAA to be threatened by tanks is dumb but the same treatment for air is ok, great logic

1 Like

How do nation deal with “enemy” planes?By deploying SPAAs?No,it does but deploying fighters up in the sky

It would be balanced if they shoved a free interceptors and they would increase the SP needed per bomb or per FaF missile

Which if they would do that,it would make it possible for Gaijin to actually implement heavy long range AA stations like the S300 for example

1 Like

Doesn’t change anything for person in a tank

1 Like

How come lol,you got a heavy SPAA station with insane missiles,very far away covering 3/4 of the map,do you even know how deadly proper SPAA station are

1 Like

they would be 2 type of air defense, shorad and battery style, pantsir and buk are 2 perfect exemple. not only that but also more sead focus play style

I’m talking about all tiers

Lower BR doesnt suffer that much as top tier with FaF but aight

8.3 its unplayable cause SPAA are TOO STRONG for example
lower BR are ok ish



Sa-10c_b

Could be a start since they implemented that Radar thing to select all the objects showing up

1 Like