you have a chance to tell gaijin about map design if snipers are too hard to defeat
Tanks aren’t invis/invul and don’t just teleport to their spots.
Some heavies are way too strong in downtiers against other tanks
XD how can SPAA players fail so bad? There were even IFVs amidst your bombing victims.
a failure of an IFV made the wrong choice to dare to engage in “ground combat” in “ground realistic battles” while driving his “ground vehicle”
Not really.
Complete failure of enemy team to destroy an air vehicle in a vehicle combat game.
many such cases
its true, wasnt he aware hes playing airRB as an IFV?
Maybe we should bring in the arcade thing where it gives it a big red marker
Enemy team was somehow unaware they were playing vehicles in a vehicle combat game.
what?
Gaijin, you’ll never be able to balance CAS in tank battles using only anti-air vehicles.
In top-tier matches, for example, even after adding several strong AA vehicles, aircraft still manage to do significant damage. However, when you buff the AA too much, flying becomes unplayable.
I did some tests in custom matches, and the only times I had trouble doing CAS was when there were other planes trying to kill me.
I believe the AAs are very important, but on its own, it has already proven to be ineffective. So I’d like to suggest lowering the respawn point cost for planes that carry no air-to-ground weapons.
Imagine a plane with no bombs — much lighter — it would give a lot of trouble to bomb-loaded planes with less air-to-air weaponry.
In situations where you can’t spawn a plane to counter a helicopter or another aircraft, the match becomes practically unwinnable. In my opinion, a combination of planes and AA would be the perfect way to counter CAS and would reduce complaints from both sides (Tank and CAS players).
I’d also like to suggest removing extremely small maps from the rotation. These new AA vehicles are massive—like buildings—and it’s nearly impossible to place them in strategic spots that aren’t obvious and easy to kill, like the spawn. Being forced to sit in spawn with an AA makes life way too easy for CAS players.
Well, i need to post my feelings about arcade ground and realistic ground, there are too much bombing, how this still can be called ground battles if on realistic half of team flying planes and bombing everything what moves even on spawn point. This is pointless to play even. Planes with few bombs can decimate half of the team, what is the meaning of this? Destroying fun for tank battles? At 5.0+ it’s just a nightmare to play tank, can’t even move more than 200m without being bombed right away. Why CAS or planes aren’t limited in ground realistic?
Shove every Helipad 80 Km away from the battlefield so Heli players have to move their ass from the Helipad,making them unable to shoot and forget and rearm at the same time or when they get hit making them unable to repair instantly
Airfield should have the same treatment,some planes (Top tier speaking) can literally get off the airfield,shoot guided missiles and land back on the airstrip to rearm - REPEAT
They should encounter risks when doin CAS
Make AA/SPAA player get good rewards for defending the team from CAS,make unique medals too when you shoot down stuff in GRB making it way better rewarding
Remove the APHE belts from or remove the fact they can overpressure tanks (SPAA issues at 8.3+ only) so players would have actually have to use SPAAs as what they were made for and not Anti Tanks
I killed an Obj 279 frontally with a Gepard
Of course that doesnt mean that they should have 0 response to tank threats
increase the APDS belt from 40 to 100/150 and longer to rearm that belt
Make Interceptors in GRB cost less than a normal plane so people could use them to counter or at least try to counter CAS of the enemy team
(That meaning,even if Gaijin pre place them in your lineup with Air Targets rounds and no bombs making it nearly impossibile to kill ground targets with them)
Speaking of lower BR,the truth its that new players playing AA would be beyond useless and they dont know how to shoot at plane,saw once 5 AAs trying to shoot at me but without hitting a single shot,maybe make better tutorials missions for new players to learn how to properly shoot planes
It can increase the rebirth points and double the time for re-replenishment
No. CAP should be same cost as an average CAS plane.
CAP doesnt affect the match in any other way than killing CAS, it should be cheaper.
and speaking of costs, scouting shouldnt affect the cost of aircraft
How about gaijin shoving for free in our lineup an interceptor you can spawn in for 160 SP?
air target belt,air to air missiles , low fuel
This its mainly to prevent heli rushes early on in the game
Or shove a hard limit on how many planes can be up at the same time
Make it 1/2 max planes at the same time per team while not having hard restrictions to AA/SPAAs
Just throwing random ideas at this point,something might work one way or another
CAP is cheap enough.