You’re right, dedicated pilots should perform that job much better on average, I’m not arguing about that one.
I think our current system is pretty flawed to say the least. So many variables can and will decide the match before it even started, which is something that we need to fix before implementing new features, if you know what I mean. It’s gotten to the point that majority of our modes are in a dire need of a complete overhaul, especially higher up you go.
To answer your question, I don’t think it would be bad to have a few dedicated pilot slots, but you can have situations where, for example, 10 people want to be dedicated pilots in that match, but there’re only a few slots available. Some of them might take it on chin and move on while playing tanks, but some will definitely leave and try their luck in the next match. This isn’t good for obvious reasons.
This could be mitigated by implementing role-checkboxes before queueing for a match, where people would be able to choose what role(s) they will be playing, preventing the situation above from happening.
I am not crying - i just showed an example which kind of BS i see daily in the kill feed. Idc if gaijin thinks their calculator is right or wrong, the results are fantasy…
I know.
Tho i think it is just easier for them to use, especially for some kind of prototype ammo without a lot of documentation.
Also (this is just a theory from my side) i think it also reduces the chances of some idiot leaking classified ammo documents, like that chinese guy did.
Rebalanced?. On the left, you have the highly intelligent geniuses who want it removed. On the right you have the ones who think they should be more expensive and only allowed to be used up to 6 times or for a limited amount of time.
In the middle, you have us who keep telling both to be quiet and complain to gaijin to fix the spawn point system, not the vehicle spawn points. As of right now its painful but we do our job.
Rebalance SP costs, increasing costs for advanced weaponry, and keeping lower costs for ‘dumb’ weaponry like bombs/direct fire rockets. (Skilled players can still pull kills of with these, but SPAA get a much higher chance of killing them.
Rebalance how SP is earned, the old 1 cap in light vehicle = enough SP to spawn CAS needs to go.
Better rewards for killing air vehicles with SPAA, first spawn SPAA should be rewarded, and if multiple SPAA are spawned, there should be a good incentive to ‘fight’ over who gets a kill
Remove air spawns for planes, move helipads back. A helicopter with 10km missiles should not be able to hover over their pad to launch missiles and then immediately land to rearm. Make them have to come to the fight like everyone else. (For lower BRs, can keep helipads close since they range only 3km for their ATGMs)
As You ignore, You ignore Logic. Nothing special coming from people who refuse to be good in tanks and instead need planes. This is how it looks like in WT:
Also the ability to rearm vehicles such as the Type 93 before all missiles have been fired.
Right now you have to fire all 8 missiles, then rearm at a cap zone, which takes forever and then spend just as much time actually reloading the launcher.
The best way to re-balance CAS in current GB is to create separate mode (TO) for tankers.
People who would like to play just tanks would leave current GB thus creating balance as only people left are ones who want combined mode and are ok with the ‘unbalance’.
Some people on this forum aren’t able to understand that some people want to play tanks only which, given the size of Ground branch, is a perfectly valid wish.
By this logic they could remove Air modes and send anyone who’s objecting to World of Warplanes.
I’ve not played Ground a lot for a while, and just for the BP played it more now recently. But what I can really say from my recent experience (RB only), is that CAS wasn’t that much of a game-breaking issue as apparently still a lot of people here feel.
Yes, I’ve also been killed by planes, but not too frequently.
On the other hand I played AA quite a few times, and got many kills with unguided SPAAG’s and SAM’s. I was actually more struggling with too few aircraft in my matches than too many…
I also flew out in CAS aircraft a few time, but also there I think I was killed more by stuff on the ground than I managed to kill someone with m aircraft (props and unguided SPAAG’s era only).
Seriously, CAS is just part of ground battle since the military got wings, and is a constant in 20st and 21st century warfare.