For anybody else reading this ESPECIALLY those that think the recoil of Yak9’s centreline cannon DOES NOT affect the accuracy let me explain. Correct, the airspeed is slowed down and also with every succesive shot. Reduced airspeed mean reduced AIRFLOW over CONTROL SURFACES. Putting the engine torque aside, reduced airflow over control surfaces will result in yaw, roll and nose attitude, so unless the pilot is a CAT…I rest my case. The Yak9 was originally a bomber interceptor where accuracy was of little importance against mass bomber formations where one shell/one plane had a good chance. The bombers in question being B17, B29 and B24. Gaijin got this correct in Birds of Prey/Steel so why not with this game. Dumbing down perhaps.
The T77 is enclosed, minus its bubbles. The other two are open but would have to be hit by steep firing strafing runs which turn the incoming enemy into a stationary target, which makes him easier to hit.
I just began using the T77, so the jury is out–but on the latter two, it’s not uncommon to trick enemy players into trying an attack by pretending to not seeing them…then blasting them.
Not exaggerated in the slightest: my best result was two Tiger II Hs killed side by side along with a Jpz 4-5 and another vehicle (a Panther or Jagdpanther if I recall) around the same time.
The Tiger IIs were killed by sneaking behind them and firing through their turret rings (40mm thick or something); the JPz 4/5 is generally soft and the Panther/Jagdpanther would have been killed by side shots.
It wasn’t unusual to get 1 or 2 guys like that (the M42 was 6.7 at the time, so this was its standard MM)–but I was fortunate enough to find a gang of rather dim Germans on Hurtgen Forest that day (circa 2018 I’d say). I got onto the flank, circled around them and then struck.
Swing role use by the M19/M42 is still common for me.
12mm AP from above will pen anything on the TE77 but the glacis. Would not last if targeted by CAS. And that’s just mgs. Ground attack planes with anything stronger would not sweat taking it out.
The side armor will only help the other two if a plane comes in at a ridiculously low angle - and any auto-cannons would still punch through. They are open topped and totally vulnerable to any and all CAS attacks.
As for the Tiger 2 kill one-offs you claim, well I can’t prove you didn’t do it.
But good luck for anyone relying on that. And apparently you have not replicated it in 7 years.
Using examples of one-in-a-million lightning strikes doesn’t really support your narrative.
Having survived many strafing attacks, I cannot say any and all will kill them. Wound? Certainly possible. Kill? Not necessarily, given the two hull crew.
In the meantime, the attacking aircraft is effectively a stationary target for the SPAA to fire upon and it doesn’t have crew replacement or crew changing seats to fall back upon. If someone is looking for an ‘easy’ setup for SPAAs, letting the aircraft come right at you is one way to do it. (Sometimes I intentionally fire at aircraft to entice this.)
It happened and people at the time were freely able to watch the server replay. If you want to look at the damage viewers in game now, you can see that the ammunition of the Dusters will go through the turret rings from behind (as was the case then).
As for replicating it…the M42 isn’t at 6.7 now, is spaded and I haven’t really bothered trying to do it as of late (some time ago (read: months), I did goof around with the 75mm M3 GMC at 6.X though…that generated some laughs). I could probably go on a rampage with the M42 at that range if I wanted to, as nothing has really changed mechanically since then…I just don’t have any real need to do so.
I’m not sure how you read what I said as that–both because the odds are higher than that and because I said they occurred because I intended the encounters to happen. I didn’t just accidentally kill those Tigers, I went out to go after them because I was bored waiting on aircraft.
Then do it again.
If I get around to it, sure.
Looking at the X ray viewer in game, it seems they’ve changed the modeling in the years since (possibly due to volumetric). It’s still possible to wound the Tiger IIs with the 40mm now via the turret ring–but it’s clearly trickier than it used to be.
Oh, so pre-volumetric. That explains it.
Preatty important when it comes to the discussion:
Quick question:
You remember how planes works in arcade tanks, right? “Press button to get into plane” while your tanks stands still.
Would similar solution to “get into SPAA” work in GRB?
For example:
- enemy player spawns a plane
- you get a prompt “our observers reports, that there are enemy planes inbound”
- if you have spaa in lineup you can just jump into it, while your tank is still alive
- after you are done using spaa you come back to your tank and continue playing
I mean, i still wouldn’t use spaa, but wouldn’t that be at least “some way” to not having to die in tank in order to defend yourself against planes?
Question if your tank died by op CAS or verhicle are you suppose to stay in your spaa or losing any sp because sound very easy to get free verhicle without spending any sp at all.
There is the Skink at 5.3 AND every US tank is an SPAA in disguise.
Me: I would increase the BR for CAS in general (GRB only) and also get rid of the K-38 whatever. And add nerfs to CAS planes any way I do not care.
Nice except no German main grinds SPAA.
As of 06/04/2025 destruction of aircraft (heli) in GRB is worth about 60 mission score (event grinding number.) Destruction of scouted ground vehicle by an ally is around 120. You personally destroying a ground vehicle is around 200 points per vehicle. Why is it that fighting something on equal footing gives such a massive amount of points compared to fighting a vehicle with distinctly unfair advantages? Inb4 “spaa is sooo strong” it was with a tank
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I’m curious, tell me what exactly do you think is different about sweden players that makes them bad with spaa?
The SPAA all come as flat-packs and by the time they’ve finished building them, the CAS has already gone :P
They shouldn’t have to.
It just shows that even a flying brick can massacre a team in this mode without much effort
Perhaps there’s some parts missing and they need to go back to the store.
Literally this. The only reason I even play ground rb is because of helicopters. If we had an air realistic EC or a heli PvE mode that wasn’t complete dogwater, I wouldn’t even touch ground rb.