Scenarios where a knife is more fitting than a firearm (a la a covert raid reliant on surprise, stealth, etc) are far more sensible than anything related to this absurdist banana talk.
That knife analogy has really proven itself lousy with all this straying into the weeds.
I never said anything on that topic, so you cannot contest anything about my logic on that.
The only thing even remotely related is that this knife analogy was a goofy, imperfect premise to start from.
Actually, what I said simply demonstrates a fuller understanding of the matter, not anything ‘made up.’
While you (incorrectly) presume a knife will always be an option of last resort or a choice made of desperation, I have disproved that by citing a counterexample (operations focused on stealth) that discredits that. Close quarters are another area where the knife is a preferred choice…nevermind your utility angle.
-
The knife analogy was not something I started
-
SPAAs are not ‘only’ spawned because of low SP
Without specifying the exact model and situation, this statement is too vague to really judge in any serious way.
Conditions and context matter as well as individuals’ preferences and skill levels varying. All of that matters to such calls.
All of that is–charitably–your opinion.
If I was being generous, I’d say your characterization paints the involved dynamics far too broadly. If I was being harsh, I’d say it’s too vague to be meaningful at all (you’d have to specific more things like BR range to even start pinning things down).
The reality of SPAA versus aircraft comparisons is that there are a ton of variations in how they interact with their surroundings and peers. Your latter statement in particular can be proven very untrue.
For instance: something like the L-62 can go on a slaughter at 3.X (and even higher, the 40mm shells bite) whereas many fighter aircraft of that range are clean (7mm MGs are still common and not all larger caliber weapons have decent pen) which leave them no serious means at attacking a whole set of enemies (such as armored vehicles)) and here player skill does not affect penetration values or loadout capabilities.
I own the TIS MA and will express my dubiousness about its maneuverability…for its size, I have my doubts.
As for the ‘paywall’ bit, that is not technically true–it was a vehicle obtained through an event originally. Now it is subject to the GJN Marketplace and all that comes with that.
While I understand your complaint and will freely tell you the game and its mechanics being what they are enhance accuracy for all, realism isn’t really as sturdy a ground to complain upon as you might think.
Few tanks during the war had third-person POV controls but that control method is standard here in spite of its ‘realistic liberty’ as you might call it.