CAS isn’t necessarily broken everywhere, usually the issue is that people spawn in SPAA and just don’t leave spawn. If you think about it, most of the CAS strafes are gonna be happening pretty much dead-centre in the map.
The best example I can think of off the top of my head is the Gepard. That thing is great, it melts anything that flies. When I got the AH-1G for the first time, it became extremely obvious that if a Gepard had positioned themselves near their allies, I would pretty much immediately taken down.
My best bet would be to make CAS more expensive to spawn, because its quite annoying when you’ve been dumpstered by a guy in a jet who only got two assists and then died. It would also make scouting for long periods of time much more worth it.
So how You can counter air without using air Yourself? Please, spare me the SPAA talk, or show how effective You are with it (not only spaa with he-vt/missles but also low tier too).
Reduce the respawn point of fighters if only take aams, 480 is the maximum I guess, and the second time should be lower than 700, I don’t know why so many people complain that they wanna use SPAA to get a revenge kill immediately, they can respawn many times just for one kill, and never consider using a fighter.
I would give pilots full AIR RB EC, so that they would have an actual mission to play CAS and other underdog aircraft in apart from G RB.
2 reasons why people spam planes in G RB.
AIR RB is a stale 10 year old mess, more so now with that 16v16.
G RB doesn’t have markers and so if you spawn a CAS plane, you won’t get immediately targeted by the whole enemy team for an easy kill.
For those 2 reasons peple run from AIR RB to G RB to have meaningful engagements and subsequently ruin the game for the players that play WT only for the tanks.
In conclusion, you have to fix AIR RB in order to fix G RB.
I only wish that the arcade touch did away with all planes and helicopters, only tanks vs tanks,Playing history like airplane tank battles, playing arcade machines like tank battles, perfect!
I would love to see how effective R3 is and how it (which is one of the most effective SPAAs due to high fire rate) deals with two planes that know what they are doing.
But then, we would need data from multiple matches. Stats on my F4U-4B comes only from GRB and can be seen by everyone.
Only if they know about its existence and its location. Also they need to focus on him and usually matches are 10+ vs 10+, so such situations rarely arise.
The R3 doesn’t even have bright tracers to give away its location while it is shooting at an aircraft.
Your post shows that you are relying on the R3 player to not use the vehicle properly. It should keep a low profile, use visual cover, avoid unnecessary movement and wait for a proper opportunity.
Shooting at an aircraft even barely gives away its position due to the lack of tracers.
The only way to spot a properly played R3 from the air is by using ‘competitive settings’ that just don’t render its surroundings, which is borderline cheating.