As always, someone making statments about something he clearly is not experienced with.
But remember, I’m the bad guy here!
As always, someone making statments about something he clearly is not experienced with.
But remember, I’m the bad guy here!
- The rewards for playing AA as AA (rather than AA as a tank destroyer, or just spawning a tank) aren’t great
Some SPAA even perform on higher BR really good because you can bring for example of Russia or Germany (Wirbelwind, Ostwind I + Ostwind II) three SPAA to a battle.
- You have no way of knowing if there are even any planes up to shoot when choosing your next spawn oftentimes
Simple solution. Expect after 3min into the battle planes. It is better to be prepared.
- notify players in some way that there is CAS inbound, this could be a radio message like the ones that inform you that you are winning or losing, it could be an icon next to players names when you look at the scoreboard showing that they are in a tank, aircraft, not spawned or disconnected instead of the spawned, not spawned, disconnected icons we have now
You have a team and they should do something too. There is a radio message that every player can send if planes are inbound. They just don’t use it often. I often add the number of planes after the message if more then one shows up.
I just want to mention that I stay away from hightier so my experience with SPAA there is near 0. I know that there are other problems and they need to be adressed.
Playing as uk at 4-6 BR capping in a fast vehicle then getting a plane is preferable to using the poor array of tanks avalible in many cases. Possibly why the Wytern is so popular
CAS isn’t necessarily broken everywhere, usually the issue is that people spawn in SPAA and just don’t leave spawn. If you think about it, most of the CAS strafes are gonna be happening pretty much dead-centre in the map.
The best example I can think of off the top of my head is the Gepard. That thing is great, it melts anything that flies. When I got the AH-1G for the first time, it became extremely obvious that if a Gepard had positioned themselves near their allies, I would pretty much immediately taken down.
My best bet would be to make CAS more expensive to spawn, because its quite annoying when you’ve been dumpstered by a guy in a jet who only got two assists and then died. It would also make scouting for long periods of time much more worth it.
Problem occurs when you have nowhere to go, or even if you do, it’s still fairly close to spawn.
SPAAs are good against rushing helicopters, who would’ve thought.
So how You can counter air without using air Yourself? Please, spare me the SPAA talk, or show how effective You are with it (not only spaa with he-vt/missles but also low tier too).
Spawn in a plane, and shoot them all down
Oh yes, easy to counter becasue You can die to it and then do something about it… right.
Reduce the respawn point of fighters if only take aams, 480 is the maximum I guess, and the second time should be lower than 700, I don’t know why so many people complain that they wanna use SPAA to get a revenge kill immediately, they can respawn many times just for one kill, and never consider using a fighter.
I would give pilots full AIR RB EC, so that they would have an actual mission to play CAS and other underdog aircraft in apart from G RB.
2 reasons why people spam planes in G RB.
For those 2 reasons peple run from AIR RB to G RB to have meaningful engagements and subsequently ruin the game for the players that play WT only for the tanks.
In conclusion, you have to fix AIR RB in order to fix G RB.
I only wish that the arcade touch did away with all planes and helicopters, only tanks vs tanks,Playing history like airplane tank battles, playing arcade machines like tank battles, perfect!
Same with helis too. Only reason I play GRB is because Heli EC is a buggy mess
So mamy air kills!
Hope it is not a one time situation ;)
One decent match against severely undertiered aircraft = efficient counter
Happens every once in a while. There are very few opportunities for this though due to a lack of targets.
I would love to see how effective R3 is and how it (which is one of the most effective SPAAs due to high fire rate) deals with two planes that know what they are doing.
But then, we would need data from multiple matches. Stats on my F4U-4B comes only from GRB and can be seen by everyone.
A R3 player that knows what he is doing will shoot them down easily without them even noticing him.
Sorry but two planes are enough to destroy any SPAA
Only if they know about its existence and its location. Also they need to focus on him and usually matches are 10+ vs 10+, so such situations rarely arise.
The R3 doesn’t even have bright tracers to give away its location while it is shooting at an aircraft.