If line of sight is possible rendering should be instant

To my opinion there are two different things:

One is the game mechanics and crew skill wheter one can see a tank or not (distance X). Wich you experience as a beginning player, and gets better when upgrading the crew skills. Driving with your squadron, the veterans can see the enemy in the background and you dont. Fair enough, ure a rookie. And its giving the game some spice.

(My ping 23, avg 143 FPS , 0% packetloss (med/high setting)

two, I suspect the EU server is having issue’s: lag up to a second or more (on top of that bad clients)

  • Spikes like: stutter, choke, freeze followed fast forward or instant change (where my pc waiting for input)
  • there is an increase in non (instant) rendering in short distances (-600 meters), floating and sinking tanks.
  • Air battles, displacement shots (getting killed by an enemy plane that is not pointing at you in the given time frame)
  • Tank battle, displacement shots (getting killed by a projectile while behind cover, like a full reverse light tank, 4 m/s)
  • sounds are like a big square, some times the sound is even in front of a fly by (plane) while it should be behind.
  • inconsistancy, one time I thougt a player was cheating, getting shot trough a building. So I watched the SERVER replay, and yes through a building. Then 30 minutes later I showed the same SERVER replay to some one else. And see my findings: https://www.youtube.com/watch?v=ajDj7kwvCIM

While cheaters still can wallhack and use auto aim. See https://www.youtube.com/watch?v=m00hIAbjuwA

@Valimad @Delfigrey The possibility of ULQ abuse is a flaw in game design and decision making by the developers. In the old days (other games) one could set the range and quality for all given object including players. Dont know if its still possible cause I never tried and never will.

Sprinkled with buggy assed spaghetti coad.